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/cvs/deliantra/server/include/rmg.h
Revision: 1.9
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.8: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #ifndef RMG_H
27 #define RMG_H
28
29 #include "util.h"
30 #include "layout.h"
31
32 struct random_map_params : zero_initialised
33 {
34 char wall_name[512];
35
36 int xsize, ysize;
37 int layoutoptions1;
38 int layoutoptions2;
39 int layoutoptions3;
40 int difficulty;
41 int difficulty_given;
42 float difficulty_increase;
43
44 int dungeon_level;
45 int dungeon_depth;
46
47 uint64_t total_map_hp;
48
49 HV *hv;
50
51 shstr_tmp as_shstr () const;
52
53 // fetch something from the options hash
54 SV *opt_sv (const char *option) const; // avoid clashing with perl's get_sv macro
55 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56 IV get_iv (const char *option, IV fallback = 0) const;
57 UV get_uv (const char *option, UV fallback = 0) const;
58 NV get_nv (const char *option, NV fallback = 0) const;
59
60 void set (const char *option, SV *value) const;
61 void set (const char *option, const_utf8_string value) const;
62 void set (const char *option, IV value) const;
63 void set (const char *option, UV value) const;
64 void set (const char *option, NV value) const;
65
66 void set (const char *option, int value) const { set (option, (IV)value); }
67
68 // "private", adjusted sizes
69 int Xsize;
70 int Ysize;
71
72 int map_layout_style;
73 int symmetry_used;
74
75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
78 ~random_map_params ();
79 };
80
81 enum {
82 LAYOUT_NONE,
83 LAYOUT_ONION,
84 LAYOUT_MAZE,
85 LAYOUT_SPIRAL,
86 LAYOUT_ROGUELIKE,
87 LAYOUT_SNAKE,
88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
92 NROFLAYOUTS,
93 };
94
95 /*
96 * Move these defines out of room_gen_onion.c to here, as
97 * other files (like square_spiral) also uses them.
98
99 options:
100 0 Pick random options below
101 1 "centered"
102 2 linear doors (default is nonlinear)
103 4 bottom "centered"
104 8 bottom-right centered
105 16 irregularly/randomly spaced layers (default: regular)
106 32 outer wall off: i.e., no outer wall.
107
108 */
109
110 enum {
111 RMOPT_RANDOM = 0,
112 RMOPT_CENTERED = 1,
113 RMOPT_LINEAR = 2,
114 RMOPT_BOTTOM_C = 4,
115 RMOPT_BOTTOM_R = 8,
116 RMOPT_IRR_SPACE = 16,
117 RMOPT_WALL_OFF = 32,
118 RMOPT_WALLS_ONLY = 64,
119 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
120 };
121
122 /* symmetry definitions--used in this file AND in treasure.c:
123 the numerical values matter so don't change them. */
124 enum {
125 SYMMETRY_RANDOM,
126 SYMMETRY_NONE,
127 SYMMETRY_X,
128 SYMMETRY_Y,
129 SYMMETRY_XY,
130 };
131
132 // 12 has been experimentally :( determined ot be a lot more stable
133 // than 11 or 10, leading to the assumption that something inherently
134 // needs a minimum size of at least 12
135 #define MIN_RANDOM_MAP_SIZE 12
136
137 // we often use signed chars for coordinates (and U8 for distances)
138 #define MAX_RANDOM_MAP_SIZE 120
139
140 // utility functions, to use rmg_rndm instead of rndm.
141 static inline int
142 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
143 {
144 swap (rmg_rndm, rndm);
145 int i = find_free_spot (ob, m, x, y, start, stop);
146 swap (rmg_rndm, rndm);
147 return i;
148 }
149
150 #endif
151