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/cvs/deliantra/server/include/rng.h
Revision: 1.2
Committed: Tue Jul 6 20:00:46 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +12 -0 lines
Log Message:
move layout stuff to it's own include file

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef RNG_H__
24 #define RNG_H__
25
26 #include <compiler.h>
27
28 // P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213.
29 // http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps
30 // http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps
31 struct tausworthe_random_generator
32 {
33 uint32_t state [4];
34
35 void seed (uint32_t seed);
36 uint32_t next ();
37 };
38
39 // Xorshift RNGs, George Marsaglia
40 // http://www.jstatsoft.org/v08/i14/paper
41 // this one is about 40% faster than the tausworthe one above (i.e. not much),
42 // despite the inlining, and has the issue of only creating 2**32-1 numbers.
43 // see also http://www.iro.umontreal.ca/~lecuyer/myftp/papers/xorshift.pdf
44 struct xorshift_random_generator
45 {
46 uint32_t x, y;
47
48 void seed (uint32_t seed)
49 {
50 x = seed | 1;
51 y = x * 69069U;
52 }
53
54 uint32_t next ()
55 {
56 uint32_t t = x ^ (x << 10);
57 x = y;
58 y = y ^ (y >> 13) ^ t ^ (t >> 10);
59 return y;
60 }
61 };
62
63 template<typename T, int N, int k>
64 struct gfsr_random_generator
65 {
66 int i;
67 T x[N];
68
69 // rng must have same bitwidth as T
70 template<typename RNG>
71 void seed_rng (RNG rng)
72 {
73 i = N;
74
75 do
76 x [--i] = rng.next ();
77 while (i > sizeof (T) * 8);
78
79 T m = 1;
80
81 do
82 {
83 x [--i] = (rng.next () | m) & ~(m - 1);
84 m <<= 1;
85 }
86 while (i);
87 }
88
89 // actually should subclass to gfsr32... :)
90 void seed (uint32_t seed)
91 {
92 xorshift_random_generator rng;
93
94 rng.seed (seed);
95 this->seed_rng (rng);
96 }
97
98 T next ()
99 {
100 int j = i + (k - N);
101
102 if (j < 0)
103 j += N;
104
105 T v = (x [i] ^= x [j]);
106
107 i = (i ? i : N) - 1;
108
109 return v;
110 }
111 };
112
113 // these are about 2-3 times faster than tausworthe, non-inlined,
114 // and likely of higher quality.
115 typedef gfsr_random_generator<uint32_t, 250, 103> r250_random_generator;
116 typedef gfsr_random_generator<uint32_t, 521, 168> r521_random_generator;
117
118 // freeciv uses this one, so it's good enough for us :)
119 typedef gfsr_random_generator<uint32_t, 55, 24> freeciv_random_generator;
120
121 // this one should be high quality, but is slightly slower than tausworthe
122 struct r250521_random_generator
123 {
124 r250_random_generator r250;
125 r521_random_generator r521;
126
127 void seed (uint32_t seed);
128 uint32_t next ();
129 };
130
131 // this is actually an adaptor that provides different types
132 // of random numbers.
133 template<class generator>
134 struct random_number_generator : generator
135 {
136 random_number_generator ()
137 {
138 }
139
140 random_number_generator (uint32_t seed)
141 {
142 this->seed (seed);
143 }
144
145 // uniform distribution, [0 .. num - 1]
146 uint32_t operator ()(uint32_t num)
147 {
148 return !is_constant (num) ? get_range (num) // non-constant
149 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
150 : this->next () & (num - 1); // constant, power-of-two
151 }
152
153 // return a number within the closed interval [min .. max], max can be >, < or == min.
154 int operator () (int r_min, int r_max)
155 {
156 return is_constant (r_min <= r_max) && r_min <= r_max
157 ? r_min + operator ()(r_max - r_min + 1)
158 : get_range (r_min, r_max);
159 }
160
161 // return a number within the half-open interval [0..1[
162 double operator ()()
163 {
164 return this->next () / (double)0x100000000ULL;
165 }
166
167 uint32_t get_u32 ();
168 uint64_t get_u64 ();
169
170 protected:
171 uint32_t get_range (uint32_t r_max);
172 int get_range (int r_min, int r_max);
173 };
174
175 // the default rng used in the game
176 typedef random_number_generator<freeciv_random_generator> rand_gen;
177
178 // used when we often seed
179 typedef random_number_generator<tausworthe_random_generator> seedable_rand_gen;
180
181 extern rand_gen rndm, rmg_rndm;
182
183 #endif
184