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/cvs/deliantra/server/include/rproto.h
Revision: 1.4
Committed: Mon Oct 29 23:55:54 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_1
Changes since 1.3: +5 -5 lines
Log Message:
trailing space removal

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* random_map.c */
26 extern int make_wall (layout &maze, int x, int y, int dir);
27 /* room_gen_onion.c */
28 extern void map_gen_onion (layout &maze, int option, int layers);
29 /* room_gen_spiral.c */
30 extern void map_gen_spiral (layout &maze, int option);
31 /* maze_gen.c */
32 extern void maze_gen (layout &maze, int full);
33 /* wall.c */
34 extern int surround_flag (const layout &maze, int i, int j);
35 extern int surround_flag2 (const layout &maze, int i, int j);
36 extern int surround_flag3 (maptile *map, int i, int j);
37 extern void make_map_walls (maptile *map, layout &maze, const char *w_style, const char *m_style, random_map_params *RP);
38 extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
39 /* monster.c */
40 extern void place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP);
41 /* door.c */
42 extern void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP);
43 /* decor.c */
44 extern void put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP);
45 /* exit.c */
46 extern void place_exits (maptile *map, layout &maze, const char *exitstyle, int orientation, random_map_params *RP);
47 extern void unblock_exits (maptile *map, layout &maze);
48 /* treasure.c */
49 extern int wall_blocked (maptile *m, int x, int y);
50 extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP);
51 /* special.c */
52 extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP);
53 /* rogue_layout.c */
54 extern int surround_check (layout &maze, int i, int j);
55 extern void roguelike_layout_gen (layout &maze, int options);
56 /* snake.c */
57 extern void make_snake_layout (layout &maze, int options);
58 /* square_spiral.c */
59 extern void make_square_spiral_layout (layout &maze, int options);
60 /* expand2x.c */
61 extern void expand2x (layout &maze);
62