ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/rproto.h
Revision: 1.6
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.5: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /* random_map.c */
27 extern int make_wall (layout &maze, int x, int y, int dir);
28 /* room_gen_onion.c */
29 extern void map_gen_onion (layout &maze, int option, int layers);
30 /* room_gen_spiral.c */
31 extern void map_gen_spiral (layout &maze, int option);
32 /* maze_gen.c */
33 extern void maze_gen (layout &maze, int full);
34 /* wall.c */
35 extern int surround_flag (const layout &maze, int i, int j);
36 extern int surround_flag2 (const layout &maze, int i, int j);
37 extern int surround_flag3 (maptile *map, int i, int j);
38 extern void make_map_walls (maptile *map, layout &maze, const char *w_style, const char *m_style, random_map_params *RP);
39 extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
40 /* monster.c */
41 extern void place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP);
42 /* door.c */
43 extern void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP);
44 /* decor.c */
45 extern void put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP);
46 /* exit.c */
47 extern void place_exits (maptile *map, layout &maze, const char *exitstyle, int orientation, random_map_params *RP);
48 extern void unblock_exits (maptile *map, layout &maze);
49 /* treasure.c */
50 extern int wall_blocked (maptile *m, int x, int y);
51 extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP);
52 /* special.c */
53 extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP);
54 /* rogue_layout.c */
55 extern int surround_check (layout &maze, int i, int j);
56 extern void roguelike_layout_gen (layout &maze, int options);
57 /* snake.c */
58 extern void make_snake_layout (layout &maze, int options);
59 /* square_spiral.c */
60 extern void make_square_spiral_layout (layout &maze, int options);
61 /* expand2x.c */
62 extern void expand2x (layout &maze);
63