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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* random_map.c */ |
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extern int make_wall (layout &maze, int x, int y, int dir); |
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/* room_gen_onion.c */ |
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extern void map_gen_onion (layout &maze, int option, int layers); |
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/* room_gen_spiral.c */ |
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extern void map_gen_spiral (layout &maze, int option); |
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/* maze_gen.c */ |
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extern void maze_gen (layout &maze, int full); |
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/* wall.c */ |
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extern int surround_flag (const layout &maze, int i, int j); |
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extern int surround_flag2 (const layout &maze, int i, int j); |
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extern int surround_flag3 (maptile *map, int i, int j); |
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extern void make_map_walls (maptile *map, layout &maze, const char *w_style, const char *m_style, random_map_params *RP); |
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extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
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/* monster.c */ |
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extern void place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP); |
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/* door.c */ |
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extern void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP); |
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/* decor.c */ |
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extern void put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP); |
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/* exit.c */ |
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extern void place_exits (maptile *map, layout &maze, const char *exitstyle, int orientation, random_map_params *RP); |
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extern void unblock_exits (maptile *map, layout &maze); |
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/* treasure.c */ |
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extern int wall_blocked (maptile *m, int x, int y); |
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extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP); |
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/* special.c */ |
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extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP); |
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/* rogue_layout.c */ |
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extern int surround_check (layout &maze, int i, int j); |
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extern void roguelike_layout_gen (layout &maze, int options); |
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/* snake.c */ |
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extern void make_snake_layout (layout &maze, int options); |
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/* square_spiral.c */ |
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extern void make_square_spiral_layout (layout &maze, int options); |
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/* expand2x.c */ |
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extern void expand2x (layout &maze); |
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