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82 | else |
82 | else |
83 | s = intern (str); |
83 | s = intern (str); |
84 | |
84 | |
85 | return *this; |
85 | return *this; |
86 | } |
86 | } |
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87 | |
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88 | bool operator ==(const shstr &b) |
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89 | { |
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90 | return s == b.s; |
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91 | } |
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92 | |
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93 | bool operator !=(const shstr &b) |
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94 | { |
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95 | return !(*this == b); |
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96 | } |
87 | }; |
97 | }; |
88 | |
98 | |
89 | inline int strlen (const shstr &sh) |
99 | inline int strlen (const shstr &sh) |
90 | { |
100 | { |
91 | return sh.length (); |
101 | return sh.length (); |
92 | } |
102 | } |
93 | |
103 | |
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104 | inline int strcmp (const shstr &a, const shstr &b) |
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105 | { |
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106 | // TODO: use this to find all the occurences of people using strcmp |
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107 | // all uses should be bogus, as we should be never interested in |
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108 | // comparing shstr's alphabetically |
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109 | #if 0 |
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110 | extern void do_not_use_strcmp_to_compare_shstr_values (); |
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111 | do_not_use_strcmp_to_compare_shstr_values (); |
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112 | #endif |
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113 | return a != b; |
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114 | } |
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115 | |
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116 | // only good for mass comparisons to shstr objects |
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117 | struct shstr_cmp |
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118 | { |
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119 | const char *s; |
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120 | |
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121 | explicit shstr_cmp (const char *s) |
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122 | : s (shstr::find (s)) |
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123 | { |
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124 | } |
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125 | |
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126 | shstr_cmp (const shstr_cmp &sh) |
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127 | : s (sh.s) |
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128 | { |
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129 | } |
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130 | |
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131 | shstr_cmp &operator =(const shstr_cmp sh) { s = sh.s; return *this; } |
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132 | operator const char *() const { return s; } |
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133 | }; |
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134 | |
94 | inline bool operator ==(const shstr &a, const shstr &b) |
135 | inline bool operator ==(const shstr_cmp &a, const shstr &b) |
95 | { |
136 | { |
96 | return a.s == b.s; |
137 | return a.s == b.s; |
97 | } |
138 | } |
98 | |
139 | |
99 | inline bool operator !=(const shstr &a, const shstr &b) |
140 | inline bool operator ==(const shstr &a, const shstr_cmp &b) |
100 | { |
141 | { |
101 | return !(a == b); |
142 | return b == a; |
102 | } |
143 | } |
103 | |
144 | |
104 | extern const shstr undead_name; /* Used in hit_player() in main.c */ |
145 | extern const shstr undead_name; /* Used in hit_player() in main.c */ |
105 | |
146 | |
106 | #endif |
147 | #endif |