--- deliantra/server/include/shstr.h 2007/05/14 21:52:32 1.15
+++ deliantra/server/include/shstr.h 2007/11/08 19:43:25 1.20
@@ -1,3 +1,24 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
#ifndef SHSTR_H__
#define SHSTR_H__
@@ -5,6 +26,8 @@
#include "util.h"
+extern size_t shstr_alloc;
+
extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
struct shstr
@@ -158,7 +181,9 @@
return b == a;
}
-extern const shstr undead_name; /* Used in hit_player() in main.c */
+#define def(str) extern const shstr shstr_ ## str;
+# include "shstrinc.h"
+#undef def
#endif