--- deliantra/server/include/shstr.h 2007/05/14 21:52:32 1.15 +++ deliantra/server/include/shstr.h 2007/10/16 05:34:24 1.19 @@ -1,3 +1,24 @@ +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + #ifndef SHSTR_H__ #define SHSTR_H__ @@ -5,6 +26,8 @@ #include "util.h" +extern size_t shstr_alloc; + extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); struct shstr @@ -158,7 +181,9 @@ return b == a; } -extern const shstr undead_name; /* Used in hit_player() in main.c */ +#define def(str) extern const shstr shstr_ ## str; +# include "shstrinc.h" +#undef def #endif