1 |
root |
1.1 |
// declare some predefined const shstr's |
2 |
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3 |
root |
1.2 |
def (unknown) |
4 |
root |
1.1 |
def (undead) |
5 |
root |
1.3 |
def (money) |
6 |
root |
1.1 |
def (clawing) |
7 |
root |
1.4 |
def (battleground) |
8 |
root |
1.9 |
def (shop_coords) |
9 |
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def (on_use_yield) |
10 |
root |
1.10 |
def (burnout) |
11 |
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def (icecube) |
12 |
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def (fire_trail) |
13 |
root |
1.11 |
def (killer_quit) |
14 |
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def (killer_logout) |
15 |
root |
1.9 |
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16 |
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// dragons |
17 |
root |
1.1 |
def (dragon_ability_force) |
18 |
root |
1.5 |
def (dragon_ability_fire) |
19 |
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def (dragon_ability_cold) |
20 |
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def (dragon_ability_elec) |
21 |
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def (dragon_ability_poison) |
22 |
root |
1.1 |
def (dragon_skin_force) |
23 |
root |
1.9 |
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24 |
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//treasures |
25 |
root |
1.6 |
def (ring) |
26 |
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def (amulet) |
27 |
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def (staff) |
28 |
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def (crown) |
29 |
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def (empty_archetype) |
30 |
root |
1.7 |
def (player) |
31 |
root |
1.9 |
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32 |
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// rmg |
33 |
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def (fountain) |
34 |
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def (exit) |
35 |
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def (chest) |
36 |
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def (sign) |
37 |
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def (key2) |
38 |
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def (locked_door1) |