1 |
root |
1.1 |
// declare some predefined const shstr's |
2 |
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3 |
root |
1.16 |
def (none) |
4 |
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def (NONE) //TODO, eradicate |
5 |
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def (All) //TODO, eradicate |
6 |
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def (NOCLASSFACECHANGE) |
7 |
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def (monk) |
8 |
root |
1.2 |
def (unknown) |
9 |
root |
1.16 |
def (bug) |
10 |
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def (player) |
11 |
root |
1.1 |
def (undead) |
12 |
root |
1.3 |
def (money) |
13 |
root |
1.1 |
def (clawing) |
14 |
root |
1.4 |
def (battleground) |
15 |
root |
1.9 |
def (shop_coords) |
16 |
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def (on_use_yield) |
17 |
root |
1.10 |
def (burnout) |
18 |
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def (icecube) |
19 |
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def (fire_trail) |
20 |
root |
1.14 |
def (noise_force) |
21 |
root |
1.11 |
def (killer_quit) |
22 |
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def (killer_logout) |
23 |
root |
1.16 |
def (rune_mark) |
24 |
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def (magic_mouth) |
25 |
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def2(one_handed_weapons, "one handed weapons") |
26 |
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def2(two_handed_weapons, "two handed weapons") |
27 |
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def2(grace_limit, "grace limit") |
28 |
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def2(restore_grace, "restore grace") |
29 |
root |
1.9 |
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30 |
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// dragons |
31 |
root |
1.16 |
def (dragon) |
32 |
root |
1.1 |
def (dragon_ability_force) |
33 |
root |
1.5 |
def (dragon_ability_fire) |
34 |
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def (dragon_ability_cold) |
35 |
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def (dragon_ability_elec) |
36 |
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def (dragon_ability_poison) |
37 |
root |
1.1 |
def (dragon_skin_force) |
38 |
root |
1.9 |
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39 |
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//treasures |
40 |
root |
1.6 |
def (ring) |
41 |
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def (amulet) |
42 |
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def (staff) |
43 |
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def (crown) |
44 |
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def (empty_archetype) |
45 |
root |
1.9 |
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46 |
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// rmg |
47 |
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def (fountain) |
48 |
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def (exit) |
49 |
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def (chest) |
50 |
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def (sign) |
51 |
root |
1.13 |
def (key_random_map) |
52 |
root |
1.9 |
def (locked_door1) |
53 |
root |
1.14 |
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