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// declare some predefined const shstr's |
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def (none) |
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def (NONE) //TODO, eradicate |
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def (All) //TODO, eradicate |
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def (NOCLASSFACECHANGE) |
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def (monk) |
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def (unknown) |
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def (bug) |
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def (player) |
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def (undead) |
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def (money) |
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def (clawing) |
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def (battleground) |
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def (shop_coords) |
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def (on_use_yield) |
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def (burnout) |
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def (icecube) |
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def (fire_trail) |
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def (noise_force) |
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def (killer_quit) |
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def (killer_logout) |
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def (rune_mark) |
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def (magic_mouth) |
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def (doppleganger) |
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def (keys) |
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def (GOD) |
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def (GOD_SLAYING) |
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def (GOD_FRIEND) |
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def (GODCULTMON) |
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def2(shstr_one_handed_weapons, "one handed weapons") |
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def2(shstr_two_handed_weapons, "two handed weapons") |
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def2(shstr_grace_limit, "grace limit") |
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def2(shstr_restore_grace, "restore grace") |
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|
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// dragons |
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def (dragon) |
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def (dragon_ability_force) |
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def (dragon_ability_fire) |
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def (dragon_ability_cold) |
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def (dragon_ability_elec) |
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def (dragon_ability_poison) |
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def (dragon_skin_force) |
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|
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//treasures |
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def (ring) |
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def (amulet) |
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def (staff) |
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def (crown) |
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def (empty_archetype) |
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// rmg |
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def (fountain) |
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def (exit) |
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def (chest) |
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def (sign) |
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def (key_random_map) |
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def (locked_door1) |
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