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51 | def (keys) |
51 | def (keys) |
52 | def (GOD) |
52 | def (GOD) |
53 | def (GOD_SLAYING) |
53 | def (GOD_SLAYING) |
54 | def (GOD_FRIEND) |
54 | def (GOD_FRIEND) |
55 | def (GODCULTMON) |
55 | def (GODCULTMON) |
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56 | def2(shstr_empty, "") |
56 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_grace_limit, "grace limit") |
59 | def2(shstr_grace_limit, "grace limit") |
59 | def2(shstr_restore_grace, "restore grace") |
60 | def2(shstr_restore_grace, "restore grace") |
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61 | |
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62 | // magical map exit path to identify random map generators |
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63 | def2(shstr_random_map_exit, "/!") |
60 | |
64 | |
61 | // archetypes |
65 | // archetypes |
62 | def (poisoning) |
66 | def (poisoning) |
63 | def (confusion) |
67 | def (confusion) |
64 | def (blindness) |
68 | def (blindness) |