--- deliantra/server/include/shstrinc.h 2008/04/20 00:44:12 1.6 +++ deliantra/server/include/shstrinc.h 2009/11/03 23:44:21 1.18 @@ -1,18 +1,81 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ + // declare some predefined const shstr's +def (none) +def (NONE) //TODO, eradicate +def (All) //TODO, eradicate +def (NOCLASSFACECHANGE) +def (monk) def (unknown) +def (bug) +def (player) def (undead) def (money) def (clawing) def (battleground) +def (shop_coords) +def (on_use_yield) +def (burnout) +def (icecube) +def (fire_trail) +def (noise_force) +def (killer_quit) +def (killer_logout) +def (rune_mark) +def (magic_mouth) +def (doppleganger) +def (keys) +def (GOD) +def (GOD_SLAYING) +def (GOD_FRIEND) +def (GODCULTMON) +def2(shstr_one_handed_weapons, "one handed weapons") +def2(shstr_two_handed_weapons, "two handed weapons") +def2(shstr_grace_limit, "grace limit") +def2(shstr_restore_grace, "restore grace") + +// dragons +def (dragon) def (dragon_ability_force) def (dragon_ability_fire) def (dragon_ability_cold) def (dragon_ability_elec) def (dragon_ability_poison) def (dragon_skin_force) + +//treasures def (ring) def (amulet) def (staff) def (crown) def (empty_archetype) + +// rmg +def (fountain) +def (exit) +def (chest) +def (sign) +def (key_random_map) +def (locked_door1) +