--- deliantra/server/include/shstrinc.h 2008/04/20 00:44:12 1.6
+++ deliantra/server/include/shstrinc.h 2009/11/03 23:44:21 1.18
@@ -1,18 +1,81 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
+
// declare some predefined const shstr's
+def (none)
+def (NONE) //TODO, eradicate
+def (All) //TODO, eradicate
+def (NOCLASSFACECHANGE)
+def (monk)
def (unknown)
+def (bug)
+def (player)
def (undead)
def (money)
def (clawing)
def (battleground)
+def (shop_coords)
+def (on_use_yield)
+def (burnout)
+def (icecube)
+def (fire_trail)
+def (noise_force)
+def (killer_quit)
+def (killer_logout)
+def (rune_mark)
+def (magic_mouth)
+def (doppleganger)
+def (keys)
+def (GOD)
+def (GOD_SLAYING)
+def (GOD_FRIEND)
+def (GODCULTMON)
+def2(shstr_one_handed_weapons, "one handed weapons")
+def2(shstr_two_handed_weapons, "two handed weapons")
+def2(shstr_grace_limit, "grace limit")
+def2(shstr_restore_grace, "restore grace")
+
+// dragons
+def (dragon)
def (dragon_ability_force)
def (dragon_ability_fire)
def (dragon_ability_cold)
def (dragon_ability_elec)
def (dragon_ability_poison)
def (dragon_skin_force)
+
+//treasures
def (ring)
def (amulet)
def (staff)
def (crown)
def (empty_archetype)
+
+// rmg
+def (fountain)
+def (exit)
+def (chest)
+def (sign)
+def (key_random_map)
+def (locked_door1)
+