--- deliantra/server/include/shstrinc.h 2009/11/03 23:44:21 1.18 +++ deliantra/server/include/shstrinc.h 2010/04/30 20:43:18 1.28 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to - */ + */ // declare some predefined const shstr's @@ -28,6 +28,7 @@ def (NOCLASSFACECHANGE) def (monk) def (unknown) +def2(shstr_unknown_material_description, "an unknown substance") def (bug) def (player) def (undead) @@ -35,7 +36,9 @@ def (clawing) def (battleground) def (shop_coords) +def (starting_wealth) def (on_use_yield) +def (organic) def (burnout) def (icecube) def (fire_trail) @@ -50,11 +53,40 @@ def (GOD_SLAYING) def (GOD_FRIEND) def (GODCULTMON) +def2(shstr_empty, "") def2(shstr_one_handed_weapons, "one handed weapons") def2(shstr_two_handed_weapons, "two handed weapons") +def2(shstr_missile_Weapons, "missile weapons") def2(shstr_grace_limit, "grace limit") def2(shstr_restore_grace, "restore grace") +// magical map exit path to identify random map generators +def2(shstr_random_map_exit, "/!") + +// archetypes +def (poisoning) +def (confusion) +def (blindness) +def (rock) +def (fireball) +def (immunity) +def (symptom) +def (runedet) +def (detect_magic) +def (luck) +def (earthwall) +def (slowness) +def (finger) +def (depletion) +def (gravestone) +def (pyrite) +def (pyrite2) +def (pyrite3) +def (stone) +def (slag) +def (slags) +def (bomb) + // dragons def (dragon) def (dragon_ability_force) @@ -69,10 +101,19 @@ def (amulet) def (staff) def (crown) +def (potion) +def (potions) def (empty_archetype) +// hardcoded skill names +def (praying) +def (literacy) +def (throwing) +def (bargaining) + // rmg def (fountain) +def (adamantium) def (exit) def (chest) def (sign)