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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.3 by root, Tue Jul 31 19:23:31 2007 UTC vs.
Revision 1.36 by root, Sat Nov 17 23:40:01 2018 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1// declare some predefined const shstr's 24// declare some predefined const shstr's
2 25
26def (none)
27def (NONE) //TODO, eradicate
28def (All) //TODO, eradicate
29def (NOCLASSFACECHANGE)
30def (monk)
3def (unknown) 31def (unknown)
32def2(shstr_unknown_material_description, "an unknown substance")
33def (bug)
34def (player)
4def (undead) 35def (undead)
5def (money) 36def (money)
6def (clawing) 37def (clawing)
38def (battleground)
39def (shop_coords)
40def (gold)
41def (starting_wealth)
42def (on_use_yield)
43def (organic)
44def (burnout)
45def (icecube)
46def (fire_trail)
47def (noise_force)
48def (killer_quit)
49def (killer_logout)
50def (rune_mark)
51def (magic_mouth)
52def (doppleganger)
53def (keys)
54def (GOD)
55def (GOD_SLAYING)
56def (GOD_FRIEND)
57def (GODCULTMON)
58def2(shstr_empty, "")
59def2(shstr_one_handed_weapons, "one handed weapons")
60def2(shstr_two_handed_weapons, "two handed weapons")
61def2(shstr_missile_Weapons, "missile weapons")
62def2(shstr_grace_limit, "grace limit")
63def2(shstr_restore_grace, "restore grace")
64
65// magical map exit path to identify random map generators
66def2(shstr_random_map_exit, "/!")
67
68// archetypes
69def (poisoning)
70def (confusion)
71def (blindness)
72def (rock)
73def (fireball)
74def (immunity)
75def (symptom)
76def (runedet)
77def (detect_magic)
78def (luck)
79def (earthwall)
80def (slowness)
81def (finger)
82def (depletion)
83def (gravestone)
84def (pyrite)
85def (pyrite2)
86def (pyrite3)
87def (stone)
88def (slag)
89def (slags)
90def (bomb)
91def (quad_open_space)
92def (quad_water_source)
93def (quad_water_flow)
94
95// dragons
96def (dragon)
7def (dragon_ability_force) 97def (dragon_ability_force)
98def (dragon_ability_fire)
99def (dragon_ability_cold)
100def (dragon_ability_elec)
101def (dragon_ability_poison)
8def (dragon_skin_force) 102def (dragon_skin_force)
103
104//treasures
105def (ring)
106def (amulet)
107def (staff)
108def (crown)
109def (potion)
110def (potions)
111def (empty_archetype)
112
113// hardcoded skill names
114def (praying)
115def (literacy)
116def (throwing)
117def (bargaining)
118
119// rmg
120def (fountain)
121def (adamantium)
122def (exit)
123def (chest)
124def (sign)
125def (key_random_map)
126def (locked_door1)
127

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