1 | // declare some predefined const shstr's |
1 | // declare some predefined const shstr's |
2 | |
2 | |
3 | def (unknown) |
3 | def (unknown) |
4 | def (undead) |
4 | def (undead) |
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5 | def (money) |
5 | def (clawing) |
6 | def (clawing) |
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7 | def (battleground) |
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8 | def (shop_coords) |
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9 | def (on_use_yield) |
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10 | def (burnout) |
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11 | def (icecube) |
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12 | def (fire_trail) |
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13 | |
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14 | // dragons |
6 | def (dragon_ability_force) |
15 | def (dragon_ability_force) |
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16 | def (dragon_ability_fire) |
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17 | def (dragon_ability_cold) |
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18 | def (dragon_ability_elec) |
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19 | def (dragon_ability_poison) |
7 | def (dragon_skin_force) |
20 | def (dragon_skin_force) |
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21 | |
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22 | //treasures |
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23 | def (ring) |
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24 | def (amulet) |
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25 | def (staff) |
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26 | def (crown) |
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27 | def (empty_archetype) |
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28 | def (player) |
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29 | |
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30 | // rmg |
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31 | def (fountain) |
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32 | def (exit) |
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33 | def (chest) |
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34 | def (sign) |
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35 | def (key2) |
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36 | def (locked_door1) |