… | |
… | |
5 | def (money) |
5 | def (money) |
6 | def (clawing) |
6 | def (clawing) |
7 | def (battleground) |
7 | def (battleground) |
8 | def (shop_coords) |
8 | def (shop_coords) |
9 | def (on_use_yield) |
9 | def (on_use_yield) |
|
|
10 | def (burnout) |
|
|
11 | def (icecube) |
|
|
12 | def (fire_trail) |
|
|
13 | def (killer_quit) |
|
|
14 | def (killer_logout) |
|
|
15 | def (bug) |
10 | |
16 | |
11 | // dragons |
17 | // dragons |
12 | def (dragon_ability_force) |
18 | def (dragon_ability_force) |
13 | def (dragon_ability_fire) |
19 | def (dragon_ability_fire) |
14 | def (dragon_ability_cold) |
20 | def (dragon_ability_cold) |
… | |
… | |
27 | // rmg |
33 | // rmg |
28 | def (fountain) |
34 | def (fountain) |
29 | def (exit) |
35 | def (exit) |
30 | def (chest) |
36 | def (chest) |
31 | def (sign) |
37 | def (sign) |
32 | def (key2) |
38 | def (key_random_map) |
33 | def (locked_door1) |
39 | def (locked_door1) |