1 | // declare some predefined const shstr's |
1 | // declare some predefined const shstr's |
2 | |
2 | |
|
|
3 | def (none) |
|
|
4 | def (NONE) //TODO, eradicate |
|
|
5 | def (All) //TODO, eradicate |
|
|
6 | def (NOCLASSFACECHANGE) |
|
|
7 | def (monk) |
3 | def (unknown) |
8 | def (unknown) |
|
|
9 | def (bug) |
|
|
10 | def (player) |
4 | def (undead) |
11 | def (undead) |
5 | def (money) |
12 | def (money) |
6 | def (clawing) |
13 | def (clawing) |
7 | def (battleground) |
14 | def (battleground) |
|
|
15 | def (shop_coords) |
|
|
16 | def (on_use_yield) |
|
|
17 | def (burnout) |
|
|
18 | def (icecube) |
|
|
19 | def (fire_trail) |
|
|
20 | def (noise_force) |
|
|
21 | def (killer_quit) |
|
|
22 | def (killer_logout) |
|
|
23 | def (rune_mark) |
|
|
24 | def (magic_mouth) |
|
|
25 | def (doppleganger) |
|
|
26 | def (keys) |
|
|
27 | def (GOD) |
|
|
28 | def (GOD_SLAYING) |
|
|
29 | def (GOD_FRIEND) |
|
|
30 | def (GODCULTMON) |
|
|
31 | def2(shstr_one_handed_weapons, "one handed weapons") |
|
|
32 | def2(shstr_two_handed_weapons, "two handed weapons") |
|
|
33 | def2(shstr_grace_limit, "grace limit") |
|
|
34 | def2(shstr_restore_grace, "restore grace") |
|
|
35 | |
|
|
36 | // dragons |
|
|
37 | def (dragon) |
8 | def (dragon_ability_force) |
38 | def (dragon_ability_force) |
|
|
39 | def (dragon_ability_fire) |
|
|
40 | def (dragon_ability_cold) |
|
|
41 | def (dragon_ability_elec) |
|
|
42 | def (dragon_ability_poison) |
9 | def (dragon_skin_force) |
43 | def (dragon_skin_force) |
|
|
44 | |
|
|
45 | //treasures |
|
|
46 | def (ring) |
|
|
47 | def (amulet) |
|
|
48 | def (staff) |
|
|
49 | def (crown) |
|
|
50 | def (empty_archetype) |
|
|
51 | |
|
|
52 | // rmg |
|
|
53 | def (fountain) |
|
|
54 | def (exit) |
|
|
55 | def (chest) |
|
|
56 | def (sign) |
|
|
57 | def (key_random_map) |
|
|
58 | def (locked_door1) |
|
|
59 | |