1 | // declare some predefined const shstr's |
1 | // declare some predefined const shstr's |
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3 | def (none) |
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4 | def (NONE) //TODO, eradicate |
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5 | def (All) //TODO, eradicate |
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6 | def (NOCLASSFACECHANGE) |
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7 | def (monk) |
3 | def (unknown) |
8 | def (unknown) |
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9 | def (bug) |
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10 | def (player) |
4 | def (undead) |
11 | def (undead) |
5 | def (money) |
12 | def (money) |
6 | def (clawing) |
13 | def (clawing) |
7 | def (battleground) |
14 | def (battleground) |
8 | def (shop_coords) |
15 | def (shop_coords) |
9 | def (on_use_yield) |
16 | def (on_use_yield) |
10 | def (burnout) |
17 | def (burnout) |
11 | def (icecube) |
18 | def (icecube) |
12 | def (fire_trail) |
19 | def (fire_trail) |
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20 | def (noise_force) |
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21 | def (killer_quit) |
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22 | def (killer_logout) |
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23 | def (rune_mark) |
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24 | def (magic_mouth) |
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25 | def2(one_handed_weapons, "one handed weapons") |
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26 | def2(two_handed_weapons, "two handed weapons") |
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27 | def2(grace_limit, "grace limit") |
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28 | def2(restore_grace, "restore grace") |
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29 | |
14 | // dragons |
30 | // dragons |
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31 | def (dragon) |
15 | def (dragon_ability_force) |
32 | def (dragon_ability_force) |
16 | def (dragon_ability_fire) |
33 | def (dragon_ability_fire) |
17 | def (dragon_ability_cold) |
34 | def (dragon_ability_cold) |
18 | def (dragon_ability_elec) |
35 | def (dragon_ability_elec) |
19 | def (dragon_ability_poison) |
36 | def (dragon_ability_poison) |
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23 | def (ring) |
40 | def (ring) |
24 | def (amulet) |
41 | def (amulet) |
25 | def (staff) |
42 | def (staff) |
26 | def (crown) |
43 | def (crown) |
27 | def (empty_archetype) |
44 | def (empty_archetype) |
28 | def (player) |
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29 | |
45 | |
30 | // rmg |
46 | // rmg |
31 | def (fountain) |
47 | def (fountain) |
32 | def (exit) |
48 | def (exit) |
33 | def (chest) |
49 | def (chest) |
34 | def (sign) |
50 | def (sign) |
35 | def (key2) |
51 | def (key_random_map) |
36 | def (locked_door1) |
52 | def (locked_door1) |
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