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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.13 by root, Thu Jul 24 20:35:37 2008 UTC vs.
Revision 1.22 by root, Wed Mar 24 17:41:47 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
7def (battleground) 37def (battleground)
8def (shop_coords) 38def (shop_coords)
39def (starting_wealth)
9def (on_use_yield) 40def (on_use_yield)
41def (organic)
10def (burnout) 42def (burnout)
11def (icecube) 43def (icecube)
12def (fire_trail) 44def (fire_trail)
45def (noise_force)
13def (killer_quit) 46def (killer_quit)
14def (killer_logout) 47def (killer_logout)
15def (bug) 48def (rune_mark)
49def (magic_mouth)
50def (doppleganger)
51def (keys)
52def (GOD)
53def (GOD_SLAYING)
54def (GOD_FRIEND)
55def (GODCULTMON)
56def2(shstr_empty, "")
57def2(shstr_one_handed_weapons, "one handed weapons")
58def2(shstr_two_handed_weapons, "two handed weapons")
59def2(shstr_grace_limit, "grace limit")
60def2(shstr_restore_grace, "restore grace")
61
62// magical map exit path to identify random map generators
63def2(shstr_random_map_exit, "/!")
64
65// archetypes
66def (poisoning)
67def (confusion)
68def (blindness)
69def (rock)
70def (fireball)
71def (immunity)
72def (symptom)
73def (runedet)
74def (detect_magic)
75def (luck)
76def (earthwall)
77def (slowness)
78def (finger)
79def (depletion)
80def (gravestone)
81def (pyrite)
82def (pyrite2)
83def (pyrite3)
84def (stone)
85def (slag)
86def (slags)
87def (bomb)
16 88
17// dragons 89// dragons
90def (dragon)
18def (dragon_ability_force) 91def (dragon_ability_force)
19def (dragon_ability_fire) 92def (dragon_ability_fire)
20def (dragon_ability_cold) 93def (dragon_ability_cold)
21def (dragon_ability_elec) 94def (dragon_ability_elec)
22def (dragon_ability_poison) 95def (dragon_ability_poison)
26def (ring) 99def (ring)
27def (amulet) 100def (amulet)
28def (staff) 101def (staff)
29def (crown) 102def (crown)
30def (empty_archetype) 103def (empty_archetype)
31def (player)
32 104
33// rmg 105// rmg
34def (fountain) 106def (fountain)
107def (adamantium)
35def (exit) 108def (exit)
36def (chest) 109def (chest)
37def (sign) 110def (sign)
38def (key_random_map) 111def (key_random_map)
39def (locked_door1) 112def (locked_door1)
113

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