… | |
… | |
8 | def (shop_coords) |
8 | def (shop_coords) |
9 | def (on_use_yield) |
9 | def (on_use_yield) |
10 | def (burnout) |
10 | def (burnout) |
11 | def (icecube) |
11 | def (icecube) |
12 | def (fire_trail) |
12 | def (fire_trail) |
|
|
13 | def (noise_force) |
13 | def (killer_quit) |
14 | def (killer_quit) |
14 | def (killer_logout) |
15 | def (killer_logout) |
15 | def (bug) |
16 | def (bug) |
|
|
17 | def (none) |
16 | |
18 | |
17 | // dragons |
19 | // dragons |
18 | def (dragon_ability_force) |
20 | def (dragon_ability_force) |
19 | def (dragon_ability_fire) |
21 | def (dragon_ability_fire) |
20 | def (dragon_ability_cold) |
22 | def (dragon_ability_cold) |
… | |
… | |
33 | // rmg |
35 | // rmg |
34 | def (fountain) |
36 | def (fountain) |
35 | def (exit) |
37 | def (exit) |
36 | def (chest) |
38 | def (chest) |
37 | def (sign) |
39 | def (sign) |
38 | def (key2) |
40 | def (key_random_map) |
39 | def (locked_door1) |
41 | def (locked_door1) |
|
|
42 | |