… | |
… | |
33 | def (undead) |
33 | def (undead) |
34 | def (money) |
34 | def (money) |
35 | def (clawing) |
35 | def (clawing) |
36 | def (battleground) |
36 | def (battleground) |
37 | def (shop_coords) |
37 | def (shop_coords) |
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38 | def (starting_wealth) |
38 | def (on_use_yield) |
39 | def (on_use_yield) |
39 | def (burnout) |
40 | def (burnout) |
40 | def (icecube) |
41 | def (icecube) |
41 | def (fire_trail) |
42 | def (fire_trail) |
42 | def (noise_force) |
43 | def (noise_force) |
… | |
… | |
52 | def (GODCULTMON) |
53 | def (GODCULTMON) |
53 | def2(shstr_one_handed_weapons, "one handed weapons") |
54 | def2(shstr_one_handed_weapons, "one handed weapons") |
54 | def2(shstr_two_handed_weapons, "two handed weapons") |
55 | def2(shstr_two_handed_weapons, "two handed weapons") |
55 | def2(shstr_grace_limit, "grace limit") |
56 | def2(shstr_grace_limit, "grace limit") |
56 | def2(shstr_restore_grace, "restore grace") |
57 | def2(shstr_restore_grace, "restore grace") |
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58 | |
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59 | // archetypes |
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60 | def (poisoning) |
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61 | def (confusion) |
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62 | def (blindness) |
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63 | def (rock) |
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64 | def (fireball) |
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65 | def (immunity) |
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66 | def (symptom) |
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67 | def (runedet) |
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68 | def (detect_magic) |
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69 | def (luck) |
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70 | def (earthwall) |
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71 | def (slowness) |
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72 | def (finger) |
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73 | def (depletion) |
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74 | def (gravestone) |
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75 | def (pyrite) |
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76 | def (pyrite2) |
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77 | def (pyrite3) |
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78 | def (stone) |
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79 | def (slag) |
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80 | def (slags) |
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81 | def (bomb) |
57 | |
82 | |
58 | // dragons |
83 | // dragons |
59 | def (dragon) |
84 | def (dragon) |
60 | def (dragon_ability_force) |
85 | def (dragon_ability_force) |
61 | def (dragon_ability_fire) |
86 | def (dragon_ability_fire) |