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57 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
59 | def2(shstr_grace_limit, "grace limit") |
59 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_restore_grace, "restore grace") |
60 | def2(shstr_restore_grace, "restore grace") |
61 | |
61 | |
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62 | // magical map exit path to identify random map generators |
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63 | def2(shstr_random_map_exit, "/!") |
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64 | |
62 | // archetypes |
65 | // archetypes |
63 | def (poisoning) |
66 | def (poisoning) |
64 | def (confusion) |
67 | def (confusion) |
65 | def (blindness) |
68 | def (blindness) |
66 | def (rock) |
69 | def (rock) |