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54 | def (GOD_FRIEND) |
54 | def (GOD_FRIEND) |
55 | def (GODCULTMON) |
55 | def (GODCULTMON) |
56 | def2(shstr_empty, "") |
56 | def2(shstr_empty, "") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
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59 | def2(shstr_missile_Weapons, "missile weapons") |
59 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_restore_grace, "restore grace") |
61 | def2(shstr_restore_grace, "restore grace") |
61 | |
62 | |
62 | // magical map exit path to identify random map generators |
63 | // magical map exit path to identify random map generators |
63 | def2(shstr_random_map_exit, "/!") |
64 | def2(shstr_random_map_exit, "/!") |