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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.1 by root, Tue Jul 10 05:51:38 2007 UTC vs.
Revision 1.27 by root, Sun Apr 25 07:08:58 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
3def (undead) 34def (undead)
35def (money)
4def (clawing) 36def (clawing)
37def (battleground)
38def (shop_coords)
39def (starting_wealth)
40def (on_use_yield)
41def (organic)
42def (burnout)
43def (icecube)
44def (fire_trail)
45def (noise_force)
46def (killer_quit)
47def (killer_logout)
48def (rune_mark)
49def (magic_mouth)
50def (doppleganger)
51def (keys)
52def (GOD)
53def (GOD_SLAYING)
54def (GOD_FRIEND)
55def (GODCULTMON)
56def2(shstr_empty, "")
57def2(shstr_one_handed_weapons, "one handed weapons")
58def2(shstr_two_handed_weapons, "two handed weapons")
59def2(shstr_missile_Weapons, "missile weapons")
60def2(shstr_grace_limit, "grace limit")
61def2(shstr_restore_grace, "restore grace")
62
63// magical map exit path to identify random map generators
64def2(shstr_random_map_exit, "/!")
65
66// archetypes
67def (poisoning)
68def (confusion)
69def (blindness)
70def (rock)
71def (fireball)
72def (immunity)
73def (symptom)
74def (runedet)
75def (detect_magic)
76def (luck)
77def (earthwall)
78def (slowness)
79def (finger)
80def (depletion)
81def (gravestone)
82def (pyrite)
83def (pyrite2)
84def (pyrite3)
85def (stone)
86def (slag)
87def (slags)
88def (bomb)
89
90// dragons
91def (dragon)
5def (dragon_ability_force) 92def (dragon_ability_force)
93def (dragon_ability_fire)
94def (dragon_ability_cold)
95def (dragon_ability_elec)
96def (dragon_ability_poison)
6def (dragon_skin_force) 97def (dragon_skin_force)
98
99//treasures
100def (ring)
101def (amulet)
102def (staff)
103def (crown)
104def (potion)
105def (potions)
106def (empty_archetype)
107
108// hardcoded skill names
109def (praying)
110def (literacy)
111def (throwing)
112
113// rmg
114def (fountain)
115def (adamantium)
116def (exit)
117def (chest)
118def (sign)
119def (key_random_map)
120def (locked_door1)
121

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