1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the Affero GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * and the GNU General Public License along with this program. If not, see |
17 | * and the GNU General Public License along with this program. If not, see |
18 | * <http://www.gnu.org/licenses/>. |
18 | * <http://www.gnu.org/licenses/>. |
19 | * |
19 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
21 | */ |
22 | |
22 | |
23 | // declare some predefined const shstr's |
23 | // declare some predefined const shstr's |
24 | |
24 | |
25 | def (none) |
25 | def (none) |
26 | def (NONE) //TODO, eradicate |
26 | def (NONE) //TODO, eradicate |
… | |
… | |
54 | def (GOD_FRIEND) |
54 | def (GOD_FRIEND) |
55 | def (GODCULTMON) |
55 | def (GODCULTMON) |
56 | def2(shstr_empty, "") |
56 | def2(shstr_empty, "") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
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|
59 | def2(shstr_missile_Weapons, "missile weapons") |
59 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_restore_grace, "restore grace") |
61 | def2(shstr_restore_grace, "restore grace") |
61 | |
62 | |
62 | // magical map exit path to identify random map generators |
63 | // magical map exit path to identify random map generators |
63 | def2(shstr_random_map_exit, "/!") |
64 | def2(shstr_random_map_exit, "/!") |
… | |
… | |
98 | //treasures |
99 | //treasures |
99 | def (ring) |
100 | def (ring) |
100 | def (amulet) |
101 | def (amulet) |
101 | def (staff) |
102 | def (staff) |
102 | def (crown) |
103 | def (crown) |
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104 | def (potion) |
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105 | def (potions) |
103 | def (empty_archetype) |
106 | def (empty_archetype) |
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107 | |
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108 | // hardcoded skill names |
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109 | def (praying) |
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110 | def (literacy) |
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111 | def (throwing) |
104 | |
112 | |
105 | // rmg |
113 | // rmg |
106 | def (fountain) |
114 | def (fountain) |
107 | def (adamantium) |
115 | def (adamantium) |
108 | def (exit) |
116 | def (exit) |