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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.15 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.28 by root, Fri Apr 30 20:43:18 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
7def (battleground) 37def (battleground)
8def (shop_coords) 38def (shop_coords)
39def (starting_wealth)
9def (on_use_yield) 40def (on_use_yield)
41def (organic)
10def (burnout) 42def (burnout)
11def (icecube) 43def (icecube)
12def (fire_trail) 44def (fire_trail)
13def (noise_force) 45def (noise_force)
14def (killer_quit) 46def (killer_quit)
15def (killer_logout) 47def (killer_logout)
16def (bug) 48def (rune_mark)
49def (magic_mouth)
50def (doppleganger)
51def (keys)
52def (GOD)
53def (GOD_SLAYING)
54def (GOD_FRIEND)
55def (GODCULTMON)
56def2(shstr_empty, "")
57def2(shstr_one_handed_weapons, "one handed weapons")
58def2(shstr_two_handed_weapons, "two handed weapons")
59def2(shstr_missile_Weapons, "missile weapons")
60def2(shstr_grace_limit, "grace limit")
61def2(shstr_restore_grace, "restore grace")
62
63// magical map exit path to identify random map generators
64def2(shstr_random_map_exit, "/!")
65
66// archetypes
67def (poisoning)
68def (confusion)
69def (blindness)
70def (rock)
71def (fireball)
72def (immunity)
73def (symptom)
74def (runedet)
75def (detect_magic)
76def (luck)
77def (earthwall)
78def (slowness)
79def (finger)
80def (depletion)
81def (gravestone)
82def (pyrite)
83def (pyrite2)
84def (pyrite3)
17def (none) 85def (stone)
86def (slag)
87def (slags)
88def (bomb)
18 89
19// dragons 90// dragons
91def (dragon)
20def (dragon_ability_force) 92def (dragon_ability_force)
21def (dragon_ability_fire) 93def (dragon_ability_fire)
22def (dragon_ability_cold) 94def (dragon_ability_cold)
23def (dragon_ability_elec) 95def (dragon_ability_elec)
24def (dragon_ability_poison) 96def (dragon_ability_poison)
27//treasures 99//treasures
28def (ring) 100def (ring)
29def (amulet) 101def (amulet)
30def (staff) 102def (staff)
31def (crown) 103def (crown)
104def (potion)
105def (potions)
32def (empty_archetype) 106def (empty_archetype)
33def (player) 107
108// hardcoded skill names
109def (praying)
110def (literacy)
111def (throwing)
112def (bargaining)
34 113
35// rmg 114// rmg
36def (fountain) 115def (fountain)
116def (adamantium)
37def (exit) 117def (exit)
38def (chest) 118def (chest)
39def (sign) 119def (sign)
40def (key_random_map) 120def (key_random_map)
41def (locked_door1) 121def (locked_door1)

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