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54 | def (GOD_FRIEND) |
54 | def (GOD_FRIEND) |
55 | def (GODCULTMON) |
55 | def (GODCULTMON) |
56 | def2(shstr_empty, "") |
56 | def2(shstr_empty, "") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
57 | def2(shstr_one_handed_weapons, "one handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
58 | def2(shstr_two_handed_weapons, "two handed weapons") |
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59 | def2(shstr_missile_Weapons, "missile weapons") |
59 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_grace_limit, "grace limit") |
60 | def2(shstr_restore_grace, "restore grace") |
61 | def2(shstr_restore_grace, "restore grace") |
61 | |
62 | |
62 | // magical map exit path to identify random map generators |
63 | // magical map exit path to identify random map generators |
63 | def2(shstr_random_map_exit, "/!") |
64 | def2(shstr_random_map_exit, "/!") |
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… | |
98 | //treasures |
99 | //treasures |
99 | def (ring) |
100 | def (ring) |
100 | def (amulet) |
101 | def (amulet) |
101 | def (staff) |
102 | def (staff) |
102 | def (crown) |
103 | def (crown) |
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104 | def (potion) |
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105 | def (potions) |
103 | def (empty_archetype) |
106 | def (empty_archetype) |
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107 | |
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108 | // hardcoded skill names |
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109 | def (praying) |
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110 | def (literacy) |
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111 | def (throwing) |
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112 | def (bargaining) |
104 | |
113 | |
105 | // rmg |
114 | // rmg |
106 | def (fountain) |
115 | def (fountain) |
107 | def (adamantium) |
116 | def (adamantium) |
108 | def (exit) |
117 | def (exit) |