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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.3 by root, Tue Jul 31 19:23:31 2007 UTC vs.
Revision 1.23 by root, Fri Mar 26 00:59:21 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
37def (battleground)
38def (shop_coords)
39def (starting_wealth)
40def (on_use_yield)
41def (organic)
42def (burnout)
43def (icecube)
44def (fire_trail)
45def (noise_force)
46def (killer_quit)
47def (killer_logout)
48def (rune_mark)
49def (magic_mouth)
50def (doppleganger)
51def (keys)
52def (GOD)
53def (GOD_SLAYING)
54def (GOD_FRIEND)
55def (GODCULTMON)
56def2(shstr_empty, "")
57def2(shstr_one_handed_weapons, "one handed weapons")
58def2(shstr_two_handed_weapons, "two handed weapons")
59def2(shstr_grace_limit, "grace limit")
60def2(shstr_restore_grace, "restore grace")
61
62// magical map exit path to identify random map generators
63def2(shstr_random_map_exit, "/!")
64
65// archetypes
66def (poisoning)
67def (confusion)
68def (blindness)
69def (rock)
70def (fireball)
71def (immunity)
72def (symptom)
73def (runedet)
74def (detect_magic)
75def (luck)
76def (earthwall)
77def (slowness)
78def (finger)
79def (depletion)
80def (gravestone)
81def (pyrite)
82def (pyrite2)
83def (pyrite3)
84def (stone)
85def (slag)
86def (slags)
87def (bomb)
88
89// dragons
90def (dragon)
7def (dragon_ability_force) 91def (dragon_ability_force)
92def (dragon_ability_fire)
93def (dragon_ability_cold)
94def (dragon_ability_elec)
95def (dragon_ability_poison)
8def (dragon_skin_force) 96def (dragon_skin_force)
97
98//treasures
99def (ring)
100def (amulet)
101def (staff)
102def (crown)
103def (empty_archetype)
104
105// rmg
106def (fountain)
107def (adamantium)
108def (exit)
109def (chest)
110def (sign)
111def (key_random_map)
112def (locked_door1)
113

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