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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.15 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.31 by elmex, Thu Apr 28 14:58:08 2011 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
7def (battleground) 37def (battleground)
8def (shop_coords) 38def (shop_coords)
39def (gold)
40def (starting_wealth)
9def (on_use_yield) 41def (on_use_yield)
42def (organic)
10def (burnout) 43def (burnout)
11def (icecube) 44def (icecube)
12def (fire_trail) 45def (fire_trail)
13def (noise_force) 46def (noise_force)
14def (killer_quit) 47def (killer_quit)
15def (killer_logout) 48def (killer_logout)
16def (bug) 49def (rune_mark)
50def (magic_mouth)
51def (doppleganger)
52def (keys)
53def (GOD)
54def (GOD_SLAYING)
55def (GOD_FRIEND)
56def (GODCULTMON)
57def (quad_open_space) // for quad building
58def2(shstr_empty, "")
59def2(shstr_one_handed_weapons, "one handed weapons")
60def2(shstr_two_handed_weapons, "two handed weapons")
61def2(shstr_missile_Weapons, "missile weapons")
62def2(shstr_grace_limit, "grace limit")
63def2(shstr_restore_grace, "restore grace")
64
65// magical map exit path to identify random map generators
66def2(shstr_random_map_exit, "/!")
67
68// archetypes
69def (poisoning)
70def (confusion)
71def (blindness)
72def (rock)
73def (fireball)
74def (immunity)
75def (symptom)
76def (runedet)
77def (detect_magic)
78def (luck)
79def (earthwall)
80def (slowness)
81def (finger)
82def (depletion)
83def (gravestone)
84def (pyrite)
85def (pyrite2)
86def (pyrite3)
17def (none) 87def (stone)
88def (slag)
89def (slags)
90def (bomb)
18 91
19// dragons 92// dragons
93def (dragon)
20def (dragon_ability_force) 94def (dragon_ability_force)
21def (dragon_ability_fire) 95def (dragon_ability_fire)
22def (dragon_ability_cold) 96def (dragon_ability_cold)
23def (dragon_ability_elec) 97def (dragon_ability_elec)
24def (dragon_ability_poison) 98def (dragon_ability_poison)
27//treasures 101//treasures
28def (ring) 102def (ring)
29def (amulet) 103def (amulet)
30def (staff) 104def (staff)
31def (crown) 105def (crown)
106def (potion)
107def (potions)
32def (empty_archetype) 108def (empty_archetype)
33def (player) 109
110// hardcoded skill names
111def (praying)
112def (literacy)
113def (throwing)
114def (bargaining)
34 115
35// rmg 116// rmg
36def (fountain) 117def (fountain)
118def (adamantium)
37def (exit) 119def (exit)
38def (chest) 120def (chest)
39def (sign) 121def (sign)
40def (key_random_map) 122def (key_random_map)
41def (locked_door1) 123def (locked_door1)

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