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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify it under |
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7 | * the terms of the Affero GNU General Public License as published by the |
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8 | * Free Software Foundation, either version 3 of the License, or (at your |
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9 | * option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the Affero GNU General Public License |
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17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
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21 | */ |
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22 | |
1 | // declare some predefined const shstr's |
23 | // declare some predefined const shstr's |
2 | |
24 | |
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25 | def (none) |
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26 | def (NONE) //TODO, eradicate |
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27 | def (All) //TODO, eradicate |
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28 | def (NOCLASSFACECHANGE) |
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29 | def (monk) |
3 | def (unknown) |
30 | def (unknown) |
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31 | def2(shstr_unknown_material_description, "an unknown substance") |
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32 | def (bug) |
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33 | def (player) |
4 | def (undead) |
34 | def (undead) |
5 | def (money) |
35 | def (money) |
6 | def (clawing) |
36 | def (clawing) |
7 | def (battleground) |
37 | def (battleground) |
8 | def (shop_coords) |
38 | def (shop_coords) |
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39 | def (gold) |
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40 | def (starting_wealth) |
9 | def (on_use_yield) |
41 | def (on_use_yield) |
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42 | def (organic) |
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43 | def (burnout) |
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44 | def (icecube) |
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45 | def (fire_trail) |
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46 | def (noise_force) |
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47 | def (killer_quit) |
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48 | def (killer_logout) |
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49 | def (rune_mark) |
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50 | def (magic_mouth) |
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51 | def (doppleganger) |
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52 | def (keys) |
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53 | def (GOD) |
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54 | def (GOD_SLAYING) |
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55 | def (GOD_FRIEND) |
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56 | def (GODCULTMON) |
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57 | def (quad_open_space) // for quad building |
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58 | def2(shstr_empty, "") |
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59 | def2(shstr_one_handed_weapons, "one handed weapons") |
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60 | def2(shstr_two_handed_weapons, "two handed weapons") |
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61 | def2(shstr_missile_Weapons, "missile weapons") |
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62 | def2(shstr_grace_limit, "grace limit") |
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63 | def2(shstr_restore_grace, "restore grace") |
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64 | |
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65 | // magical map exit path to identify random map generators |
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66 | def2(shstr_random_map_exit, "/!") |
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67 | |
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68 | // archetypes |
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69 | def (poisoning) |
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70 | def (confusion) |
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71 | def (blindness) |
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72 | def (rock) |
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73 | def (fireball) |
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74 | def (immunity) |
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75 | def (symptom) |
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76 | def (runedet) |
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77 | def (detect_magic) |
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78 | def (luck) |
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79 | def (earthwall) |
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80 | def (slowness) |
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81 | def (finger) |
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82 | def (depletion) |
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83 | def (gravestone) |
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84 | def (pyrite) |
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85 | def (pyrite2) |
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86 | def (pyrite3) |
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87 | def (stone) |
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88 | def (slag) |
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89 | def (slags) |
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90 | def (bomb) |
10 | |
91 | |
11 | // dragons |
92 | // dragons |
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93 | def (dragon) |
12 | def (dragon_ability_force) |
94 | def (dragon_ability_force) |
13 | def (dragon_ability_fire) |
95 | def (dragon_ability_fire) |
14 | def (dragon_ability_cold) |
96 | def (dragon_ability_cold) |
15 | def (dragon_ability_elec) |
97 | def (dragon_ability_elec) |
16 | def (dragon_ability_poison) |
98 | def (dragon_ability_poison) |
… | |
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19 | //treasures |
101 | //treasures |
20 | def (ring) |
102 | def (ring) |
21 | def (amulet) |
103 | def (amulet) |
22 | def (staff) |
104 | def (staff) |
23 | def (crown) |
105 | def (crown) |
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106 | def (potion) |
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107 | def (potions) |
24 | def (empty_archetype) |
108 | def (empty_archetype) |
25 | def (player) |
109 | |
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110 | // hardcoded skill names |
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111 | def (praying) |
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112 | def (literacy) |
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113 | def (throwing) |
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114 | def (bargaining) |
26 | |
115 | |
27 | // rmg |
116 | // rmg |
28 | def (fountain) |
117 | def (fountain) |
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118 | def (adamantium) |
29 | def (exit) |
119 | def (exit) |
30 | def (chest) |
120 | def (chest) |
31 | def (sign) |
121 | def (sign) |
32 | def (key2) |
122 | def (key_random_map) |
33 | def (locked_door1) |
123 | def (locked_door1) |
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124 | |