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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.9 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.31 by elmex, Thu Apr 28 14:58:08 2011 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
7def (battleground) 37def (battleground)
8def (shop_coords) 38def (shop_coords)
39def (gold)
40def (starting_wealth)
9def (on_use_yield) 41def (on_use_yield)
42def (organic)
43def (burnout)
44def (icecube)
45def (fire_trail)
46def (noise_force)
47def (killer_quit)
48def (killer_logout)
49def (rune_mark)
50def (magic_mouth)
51def (doppleganger)
52def (keys)
53def (GOD)
54def (GOD_SLAYING)
55def (GOD_FRIEND)
56def (GODCULTMON)
57def (quad_open_space) // for quad building
58def2(shstr_empty, "")
59def2(shstr_one_handed_weapons, "one handed weapons")
60def2(shstr_two_handed_weapons, "two handed weapons")
61def2(shstr_missile_Weapons, "missile weapons")
62def2(shstr_grace_limit, "grace limit")
63def2(shstr_restore_grace, "restore grace")
64
65// magical map exit path to identify random map generators
66def2(shstr_random_map_exit, "/!")
67
68// archetypes
69def (poisoning)
70def (confusion)
71def (blindness)
72def (rock)
73def (fireball)
74def (immunity)
75def (symptom)
76def (runedet)
77def (detect_magic)
78def (luck)
79def (earthwall)
80def (slowness)
81def (finger)
82def (depletion)
83def (gravestone)
84def (pyrite)
85def (pyrite2)
86def (pyrite3)
87def (stone)
88def (slag)
89def (slags)
90def (bomb)
10 91
11// dragons 92// dragons
93def (dragon)
12def (dragon_ability_force) 94def (dragon_ability_force)
13def (dragon_ability_fire) 95def (dragon_ability_fire)
14def (dragon_ability_cold) 96def (dragon_ability_cold)
15def (dragon_ability_elec) 97def (dragon_ability_elec)
16def (dragon_ability_poison) 98def (dragon_ability_poison)
19//treasures 101//treasures
20def (ring) 102def (ring)
21def (amulet) 103def (amulet)
22def (staff) 104def (staff)
23def (crown) 105def (crown)
106def (potion)
107def (potions)
24def (empty_archetype) 108def (empty_archetype)
25def (player) 109
110// hardcoded skill names
111def (praying)
112def (literacy)
113def (throwing)
114def (bargaining)
26 115
27// rmg 116// rmg
28def (fountain) 117def (fountain)
118def (adamantium)
29def (exit) 119def (exit)
30def (chest) 120def (chest)
31def (sign) 121def (sign)
32def (key2) 122def (key_random_map)
33def (locked_door1) 123def (locked_door1)
124

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