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Comparing deliantra/server/include/shstrinc.h (file contents):
Revision 1.9 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.34 by root, Mon Oct 29 23:55:54 2012 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1// declare some predefined const shstr's 23// declare some predefined const shstr's
2 24
25def (none)
26def (NONE) //TODO, eradicate
27def (All) //TODO, eradicate
28def (NOCLASSFACECHANGE)
29def (monk)
3def (unknown) 30def (unknown)
31def2(shstr_unknown_material_description, "an unknown substance")
32def (bug)
33def (player)
4def (undead) 34def (undead)
5def (money) 35def (money)
6def (clawing) 36def (clawing)
7def (battleground) 37def (battleground)
8def (shop_coords) 38def (shop_coords)
39def (gold)
40def (starting_wealth)
9def (on_use_yield) 41def (on_use_yield)
42def (organic)
43def (burnout)
44def (icecube)
45def (fire_trail)
46def (noise_force)
47def (killer_quit)
48def (killer_logout)
49def (rune_mark)
50def (magic_mouth)
51def (doppleganger)
52def (keys)
53def (GOD)
54def (GOD_SLAYING)
55def (GOD_FRIEND)
56def (GODCULTMON)
57def2(shstr_empty, "")
58def2(shstr_one_handed_weapons, "one handed weapons")
59def2(shstr_two_handed_weapons, "two handed weapons")
60def2(shstr_missile_Weapons, "missile weapons")
61def2(shstr_grace_limit, "grace limit")
62def2(shstr_restore_grace, "restore grace")
63
64// magical map exit path to identify random map generators
65def2(shstr_random_map_exit, "/!")
66
67// archetypes
68def (poisoning)
69def (confusion)
70def (blindness)
71def (rock)
72def (fireball)
73def (immunity)
74def (symptom)
75def (runedet)
76def (detect_magic)
77def (luck)
78def (earthwall)
79def (slowness)
80def (finger)
81def (depletion)
82def (gravestone)
83def (pyrite)
84def (pyrite2)
85def (pyrite3)
86def (stone)
87def (slag)
88def (slags)
89def (bomb)
90def (quad_open_space)
91def (quad_water_source)
92def (quad_water_flow)
10 93
11// dragons 94// dragons
95def (dragon)
12def (dragon_ability_force) 96def (dragon_ability_force)
13def (dragon_ability_fire) 97def (dragon_ability_fire)
14def (dragon_ability_cold) 98def (dragon_ability_cold)
15def (dragon_ability_elec) 99def (dragon_ability_elec)
16def (dragon_ability_poison) 100def (dragon_ability_poison)
19//treasures 103//treasures
20def (ring) 104def (ring)
21def (amulet) 105def (amulet)
22def (staff) 106def (staff)
23def (crown) 107def (crown)
108def (potion)
109def (potions)
24def (empty_archetype) 110def (empty_archetype)
25def (player) 111
112// hardcoded skill names
113def (praying)
114def (literacy)
115def (throwing)
116def (bargaining)
26 117
27// rmg 118// rmg
28def (fountain) 119def (fountain)
120def (adamantium)
29def (exit) 121def (exit)
30def (chest) 122def (chest)
31def (sign) 123def (sign)
32def (key2) 124def (key_random_map)
33def (locked_door1) 125def (locked_door1)
126

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