--- deliantra/server/include/shstrinc.h 2008/05/04 14:12:37 1.9
+++ deliantra/server/include/shstrinc.h 2012/10/29 23:55:54 1.34
@@ -1,14 +1,98 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
+
// declare some predefined const shstr's
+def (none)
+def (NONE) //TODO, eradicate
+def (All) //TODO, eradicate
+def (NOCLASSFACECHANGE)
+def (monk)
def (unknown)
+def2(shstr_unknown_material_description, "an unknown substance")
+def (bug)
+def (player)
def (undead)
def (money)
def (clawing)
def (battleground)
def (shop_coords)
+def (gold)
+def (starting_wealth)
def (on_use_yield)
+def (organic)
+def (burnout)
+def (icecube)
+def (fire_trail)
+def (noise_force)
+def (killer_quit)
+def (killer_logout)
+def (rune_mark)
+def (magic_mouth)
+def (doppleganger)
+def (keys)
+def (GOD)
+def (GOD_SLAYING)
+def (GOD_FRIEND)
+def (GODCULTMON)
+def2(shstr_empty, "")
+def2(shstr_one_handed_weapons, "one handed weapons")
+def2(shstr_two_handed_weapons, "two handed weapons")
+def2(shstr_missile_Weapons, "missile weapons")
+def2(shstr_grace_limit, "grace limit")
+def2(shstr_restore_grace, "restore grace")
+
+// magical map exit path to identify random map generators
+def2(shstr_random_map_exit, "/!")
+
+// archetypes
+def (poisoning)
+def (confusion)
+def (blindness)
+def (rock)
+def (fireball)
+def (immunity)
+def (symptom)
+def (runedet)
+def (detect_magic)
+def (luck)
+def (earthwall)
+def (slowness)
+def (finger)
+def (depletion)
+def (gravestone)
+def (pyrite)
+def (pyrite2)
+def (pyrite3)
+def (stone)
+def (slag)
+def (slags)
+def (bomb)
+def (quad_open_space)
+def (quad_water_source)
+def (quad_water_flow)
// dragons
+def (dragon)
def (dragon_ability_force)
def (dragon_ability_fire)
def (dragon_ability_cold)
@@ -21,13 +105,22 @@
def (amulet)
def (staff)
def (crown)
+def (potion)
+def (potions)
def (empty_archetype)
-def (player)
+
+// hardcoded skill names
+def (praying)
+def (literacy)
+def (throwing)
+def (bargaining)
// rmg
def (fountain)
+def (adamantium)
def (exit)
def (chest)
def (sign)
-def (key2)
+def (key_random_map)
def (locked_door1)
+