--- deliantra/server/include/shstrinc.h 2008/05/04 14:12:37 1.9 +++ deliantra/server/include/shstrinc.h 2012/10/29 23:55:54 1.34 @@ -1,14 +1,98 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ + // declare some predefined const shstr's +def (none) +def (NONE) //TODO, eradicate +def (All) //TODO, eradicate +def (NOCLASSFACECHANGE) +def (monk) def (unknown) +def2(shstr_unknown_material_description, "an unknown substance") +def (bug) +def (player) def (undead) def (money) def (clawing) def (battleground) def (shop_coords) +def (gold) +def (starting_wealth) def (on_use_yield) +def (organic) +def (burnout) +def (icecube) +def (fire_trail) +def (noise_force) +def (killer_quit) +def (killer_logout) +def (rune_mark) +def (magic_mouth) +def (doppleganger) +def (keys) +def (GOD) +def (GOD_SLAYING) +def (GOD_FRIEND) +def (GODCULTMON) +def2(shstr_empty, "") +def2(shstr_one_handed_weapons, "one handed weapons") +def2(shstr_two_handed_weapons, "two handed weapons") +def2(shstr_missile_Weapons, "missile weapons") +def2(shstr_grace_limit, "grace limit") +def2(shstr_restore_grace, "restore grace") + +// magical map exit path to identify random map generators +def2(shstr_random_map_exit, "/!") + +// archetypes +def (poisoning) +def (confusion) +def (blindness) +def (rock) +def (fireball) +def (immunity) +def (symptom) +def (runedet) +def (detect_magic) +def (luck) +def (earthwall) +def (slowness) +def (finger) +def (depletion) +def (gravestone) +def (pyrite) +def (pyrite2) +def (pyrite3) +def (stone) +def (slag) +def (slags) +def (bomb) +def (quad_open_space) +def (quad_water_source) +def (quad_water_flow) // dragons +def (dragon) def (dragon_ability_force) def (dragon_ability_fire) def (dragon_ability_cold) @@ -21,13 +105,22 @@ def (amulet) def (staff) def (crown) +def (potion) +def (potions) def (empty_archetype) -def (player) + +// hardcoded skill names +def (praying) +def (literacy) +def (throwing) +def (bargaining) // rmg def (fountain) +def (adamantium) def (exit) def (chest) def (sign) -def (key2) +def (key_random_map) def (locked_door1) +