// declare some predefined const shstr's def (none) def (NONE) //TODO, eradicate def (All) //TODO, eradicate def (NOCLASSFACECHANGE) def (monk) def (unknown) def (bug) def (player) def (undead) def (money) def (clawing) def (battleground) def (shop_coords) def (on_use_yield) def (burnout) def (icecube) def (fire_trail) def (noise_force) def (killer_quit) def (killer_logout) def (rune_mark) def (magic_mouth) def2(one_handed_weapons, "one handed weapons") def2(two_handed_weapons, "two handed weapons") def2(grace_limit, "grace limit") def2(restore_grace, "restore grace") // dragons def (dragon) def (dragon_ability_force) def (dragon_ability_fire) def (dragon_ability_cold) def (dragon_ability_elec) def (dragon_ability_poison) def (dragon_skin_force) //treasures def (ring) def (amulet) def (staff) def (crown) def (empty_archetype) // rmg def (fountain) def (exit) def (chest) def (sign) def (key_random_map) def (locked_door1)