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/cvs/deliantra/server/include/shstrinc.h
Revision: 1.19
Committed: Sat Nov 7 18:30:05 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +25 -0 lines
Log Message:
lots of cleanups

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 // declare some predefined const shstr's
24
25 def (none)
26 def (NONE) //TODO, eradicate
27 def (All) //TODO, eradicate
28 def (NOCLASSFACECHANGE)
29 def (monk)
30 def (unknown)
31 def (bug)
32 def (player)
33 def (undead)
34 def (money)
35 def (clawing)
36 def (battleground)
37 def (shop_coords)
38 def (starting_wealth)
39 def (on_use_yield)
40 def (burnout)
41 def (icecube)
42 def (fire_trail)
43 def (noise_force)
44 def (killer_quit)
45 def (killer_logout)
46 def (rune_mark)
47 def (magic_mouth)
48 def (doppleganger)
49 def (keys)
50 def (GOD)
51 def (GOD_SLAYING)
52 def (GOD_FRIEND)
53 def (GODCULTMON)
54 def2(shstr_one_handed_weapons, "one handed weapons")
55 def2(shstr_two_handed_weapons, "two handed weapons")
56 def2(shstr_grace_limit, "grace limit")
57 def2(shstr_restore_grace, "restore grace")
58
59 // archetypes
60 def (poisoning)
61 def (confusion)
62 def (blindness)
63 def (rock)
64 def (fireball)
65 def (immunity)
66 def (symptom)
67 def (runedet)
68 def (detect_magic)
69 def (luck)
70 def (earthwall)
71 def (slowness)
72 def (finger)
73 def (depletion)
74 def (gravestone)
75 def (pyrite)
76 def (pyrite2)
77 def (pyrite3)
78 def (stone)
79 def (slag)
80 def (slags)
81 def (bomb)
82
83 // dragons
84 def (dragon)
85 def (dragon_ability_force)
86 def (dragon_ability_fire)
87 def (dragon_ability_cold)
88 def (dragon_ability_elec)
89 def (dragon_ability_poison)
90 def (dragon_skin_force)
91
92 //treasures
93 def (ring)
94 def (amulet)
95 def (staff)
96 def (crown)
97 def (empty_archetype)
98
99 // rmg
100 def (fountain)
101 def (exit)
102 def (chest)
103 def (sign)
104 def (key_random_map)
105 def (locked_door1)
106