/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ // declare some predefined const shstr's def (none) def (NONE) //TODO, eradicate def (All) //TODO, eradicate def (NOCLASSFACECHANGE) def (monk) def (unknown) def2(shstr_unknown_material_description, "an unknown substance") def (bug) def (player) def (undead) def (money) def (clawing) def (battleground) def (shop_coords) def (starting_wealth) def (on_use_yield) def (organic) def (burnout) def (icecube) def (fire_trail) def (noise_force) def (killer_quit) def (killer_logout) def (rune_mark) def (magic_mouth) def (doppleganger) def (keys) def (GOD) def (GOD_SLAYING) def (GOD_FRIEND) def (GODCULTMON) def2(shstr_empty, "") def2(shstr_one_handed_weapons, "one handed weapons") def2(shstr_two_handed_weapons, "two handed weapons") def2(shstr_grace_limit, "grace limit") def2(shstr_restore_grace, "restore grace") // magical map exit path to identify random map generators def2(shstr_random_map_exit, "/!") // archetypes def (poisoning) def (confusion) def (blindness) def (rock) def (fireball) def (immunity) def (symptom) def (runedet) def (detect_magic) def (luck) def (earthwall) def (slowness) def (finger) def (depletion) def (gravestone) def (pyrite) def (pyrite2) def (pyrite3) def (stone) def (slag) def (slags) def (bomb) // dragons def (dragon) def (dragon_ability_force) def (dragon_ability_fire) def (dragon_ability_cold) def (dragon_ability_elec) def (dragon_ability_poison) def (dragon_skin_force) //treasures def (ring) def (amulet) def (staff) def (crown) def (empty_archetype) // rmg def (fountain) def (adamantium) def (exit) def (chest) def (sign) def (key_random_map) def (locked_door1)