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/cvs/deliantra/server/include/shstrinc.h
Revision: 1.35
Committed: Wed Nov 16 23:42:01 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 // declare some predefined const shstr's
24
25 def (none)
26 def (NONE) //TODO, eradicate
27 def (All) //TODO, eradicate
28 def (NOCLASSFACECHANGE)
29 def (monk)
30 def (unknown)
31 def2(shstr_unknown_material_description, "an unknown substance")
32 def (bug)
33 def (player)
34 def (undead)
35 def (money)
36 def (clawing)
37 def (battleground)
38 def (shop_coords)
39 def (gold)
40 def (starting_wealth)
41 def (on_use_yield)
42 def (organic)
43 def (burnout)
44 def (icecube)
45 def (fire_trail)
46 def (noise_force)
47 def (killer_quit)
48 def (killer_logout)
49 def (rune_mark)
50 def (magic_mouth)
51 def (doppleganger)
52 def (keys)
53 def (GOD)
54 def (GOD_SLAYING)
55 def (GOD_FRIEND)
56 def (GODCULTMON)
57 def2(shstr_empty, "")
58 def2(shstr_one_handed_weapons, "one handed weapons")
59 def2(shstr_two_handed_weapons, "two handed weapons")
60 def2(shstr_missile_Weapons, "missile weapons")
61 def2(shstr_grace_limit, "grace limit")
62 def2(shstr_restore_grace, "restore grace")
63
64 // magical map exit path to identify random map generators
65 def2(shstr_random_map_exit, "/!")
66
67 // archetypes
68 def (poisoning)
69 def (confusion)
70 def (blindness)
71 def (rock)
72 def (fireball)
73 def (immunity)
74 def (symptom)
75 def (runedet)
76 def (detect_magic)
77 def (luck)
78 def (earthwall)
79 def (slowness)
80 def (finger)
81 def (depletion)
82 def (gravestone)
83 def (pyrite)
84 def (pyrite2)
85 def (pyrite3)
86 def (stone)
87 def (slag)
88 def (slags)
89 def (bomb)
90 def (quad_open_space)
91 def (quad_water_source)
92 def (quad_water_flow)
93
94 // dragons
95 def (dragon)
96 def (dragon_ability_force)
97 def (dragon_ability_fire)
98 def (dragon_ability_cold)
99 def (dragon_ability_elec)
100 def (dragon_ability_poison)
101 def (dragon_skin_force)
102
103 //treasures
104 def (ring)
105 def (amulet)
106 def (staff)
107 def (crown)
108 def (potion)
109 def (potions)
110 def (empty_archetype)
111
112 // hardcoded skill names
113 def (praying)
114 def (literacy)
115 def (throwing)
116 def (bargaining)
117
118 // rmg
119 def (fountain)
120 def (adamantium)
121 def (exit)
122 def (chest)
123 def (sign)
124 def (key_random_map)
125 def (locked_door1)
126