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/cvs/deliantra/server/include/shstrinc.h
Revision: 1.36
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.35: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 // declare some predefined const shstr's
25
26 def (none)
27 def (NONE) //TODO, eradicate
28 def (All) //TODO, eradicate
29 def (NOCLASSFACECHANGE)
30 def (monk)
31 def (unknown)
32 def2(shstr_unknown_material_description, "an unknown substance")
33 def (bug)
34 def (player)
35 def (undead)
36 def (money)
37 def (clawing)
38 def (battleground)
39 def (shop_coords)
40 def (gold)
41 def (starting_wealth)
42 def (on_use_yield)
43 def (organic)
44 def (burnout)
45 def (icecube)
46 def (fire_trail)
47 def (noise_force)
48 def (killer_quit)
49 def (killer_logout)
50 def (rune_mark)
51 def (magic_mouth)
52 def (doppleganger)
53 def (keys)
54 def (GOD)
55 def (GOD_SLAYING)
56 def (GOD_FRIEND)
57 def (GODCULTMON)
58 def2(shstr_empty, "")
59 def2(shstr_one_handed_weapons, "one handed weapons")
60 def2(shstr_two_handed_weapons, "two handed weapons")
61 def2(shstr_missile_Weapons, "missile weapons")
62 def2(shstr_grace_limit, "grace limit")
63 def2(shstr_restore_grace, "restore grace")
64
65 // magical map exit path to identify random map generators
66 def2(shstr_random_map_exit, "/!")
67
68 // archetypes
69 def (poisoning)
70 def (confusion)
71 def (blindness)
72 def (rock)
73 def (fireball)
74 def (immunity)
75 def (symptom)
76 def (runedet)
77 def (detect_magic)
78 def (luck)
79 def (earthwall)
80 def (slowness)
81 def (finger)
82 def (depletion)
83 def (gravestone)
84 def (pyrite)
85 def (pyrite2)
86 def (pyrite3)
87 def (stone)
88 def (slag)
89 def (slags)
90 def (bomb)
91 def (quad_open_space)
92 def (quad_water_source)
93 def (quad_water_flow)
94
95 // dragons
96 def (dragon)
97 def (dragon_ability_force)
98 def (dragon_ability_fire)
99 def (dragon_ability_cold)
100 def (dragon_ability_elec)
101 def (dragon_ability_poison)
102 def (dragon_skin_force)
103
104 //treasures
105 def (ring)
106 def (amulet)
107 def (staff)
108 def (crown)
109 def (potion)
110 def (potions)
111 def (empty_archetype)
112
113 // hardcoded skill names
114 def (praying)
115 def (literacy)
116 def (throwing)
117 def (bargaining)
118
119 // rmg
120 def (fountain)
121 def (adamantium)
122 def (exit)
123 def (chest)
124 def (sign)
125 def (key_random_map)
126 def (locked_door1)
127