// declare some predefined const shstr's def (unknown) def (undead) def (money) def (clawing) def (battleground) def (shop_coords) def (on_use_yield) // dragons def (dragon_ability_force) def (dragon_ability_fire) def (dragon_ability_cold) def (dragon_ability_elec) def (dragon_ability_poison) def (dragon_skin_force) //treasures def (ring) def (amulet) def (staff) def (crown) def (empty_archetype) def (player) // rmg def (fountain) def (exit) def (chest) def (sign) def (key2) def (locked_door1)