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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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// declare some predefined const shstr's |
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|
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def (none) |
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def (NONE) //TODO, eradicate |
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def (All) //TODO, eradicate |
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def (NOCLASSFACECHANGE) |
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def (monk) |
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def (unknown) |
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def2(shstr_unknown_material_description, "an unknown substance") |
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def (bug) |
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def (player) |
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def (undead) |
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def (money) |
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def (clawing) |
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def (battleground) |
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def (shop_coords) |
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def (gold) |
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def (starting_wealth) |
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def (on_use_yield) |
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def (organic) |
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def (burnout) |
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def (icecube) |
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def (fire_trail) |
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def (noise_force) |
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def (killer_quit) |
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def (killer_logout) |
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def (rune_mark) |
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def (magic_mouth) |
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def (doppleganger) |
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def (keys) |
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def (GOD) |
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def (GOD_SLAYING) |
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def (GOD_FRIEND) |
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def (GODCULTMON) |
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def2(shstr_empty, "") |
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def2(shstr_one_handed_weapons, "one handed weapons") |
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def2(shstr_two_handed_weapons, "two handed weapons") |
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def2(shstr_missile_Weapons, "missile weapons") |
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def2(shstr_grace_limit, "grace limit") |
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def2(shstr_restore_grace, "restore grace") |
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|
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// magical map exit path to identify random map generators |
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def2(shstr_random_map_exit, "/!") |
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|
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// archetypes |
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def (poisoning) |
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def (confusion) |
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def (blindness) |
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def (rock) |
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def (fireball) |
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def (immunity) |
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def (symptom) |
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def (runedet) |
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def (detect_magic) |
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def (luck) |
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def (earthwall) |
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def (slowness) |
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def (finger) |
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def (depletion) |
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def (gravestone) |
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def (pyrite) |
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def (pyrite2) |
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def (pyrite3) |
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def (stone) |
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def (slag) |
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def (slags) |
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def (bomb) |
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def (quad_open_space) |
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def (quad_water_source) |
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def (quad_water_flow) |
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|
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// dragons |
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def (dragon) |
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def (dragon_ability_force) |
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def (dragon_ability_fire) |
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def (dragon_ability_cold) |
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def (dragon_ability_elec) |
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def (dragon_ability_poison) |
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def (dragon_skin_force) |
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|
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//treasures |
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def (ring) |
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def (amulet) |
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def (staff) |
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def (crown) |
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def (potion) |
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def (potions) |
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def (empty_archetype) |
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|
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// hardcoded skill names |
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def (praying) |
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def (literacy) |
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def (throwing) |
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def (bargaining) |
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|
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// rmg |
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def (fountain) |
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def (adamantium) |
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def (exit) |
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def (chest) |
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def (sign) |
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def (key_random_map) |
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def (locked_door1) |
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|