1 |
root |
1.1 |
// the order of skills MUST stay the same, with no holes, to match |
2 |
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// the archetypes. Do not remove or add skills in between. |
3 |
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4 |
root |
1.2 |
// symbol flags |
5 |
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def (LOCKPICKING , SF_RANGED) |
6 |
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def (HIDING , SF_READY) |
7 |
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def (SMITHERY , SF_READY) |
8 |
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def (BOWYER , SF_READY) |
9 |
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def (JEWELER , SF_READY) |
10 |
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def (ALCHEMY , SF_READY) |
11 |
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def (STEALING , SF_RANGED) |
12 |
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def (LITERACY , SF_READY) |
13 |
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def (BARGAINING , SF_READY) |
14 |
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def (JUMPING , SF_RANGED) |
15 |
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def (DET_MAGIC , SF_READY) |
16 |
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def (ORATORY , SF_RANGED) |
17 |
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def (SINGING , SF_RANGED) |
18 |
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def (DET_CURSE , SF_READY) |
19 |
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def (FIND_TRAPS , SF_RANGED) |
20 |
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def (MEDITATION , SF_READY) |
21 |
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def (PUNCHING , SF_COMBAT) |
22 |
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def (FLAME_TOUCH , SF_COMBAT) |
23 |
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def (KARATE , SF_COMBAT) |
24 |
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def (CLIMBING , 0) |
25 |
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def (WOODSMAN , SF_READY) |
26 |
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def (INSCRIPTION , SF_READY) |
27 |
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def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) |
28 |
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def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) |
29 |
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def (THROWING , SF_RANGED) |
30 |
root |
1.3 |
def (USE_MAGIC_ITEM , SF_RANGED | SF_NEED_ITEM) |
31 |
root |
1.2 |
def (DISARM_TRAPS , SF_RANGED) |
32 |
root |
1.5 |
def (SET_TRAP , 0) |
33 |
root |
1.2 |
def (THAUMATURGY , SF_READY) |
34 |
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def (PRAYING , SF_RANGED | SF_GRACE) |
35 |
root |
1.4 |
def (CLAWING , SF_COMBAT) |
36 |
root |
1.2 |
def (LEVITATION , SF_READY) |
37 |
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def (SUMMONING , SF_RANGED | SF_MANA) |
38 |
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def (PYROMANCY , SF_RANGED | SF_MANA) |
39 |
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def (EVOCATION , SF_RANGED | SF_MANA) |
40 |
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def (SORCERY , SF_RANGED | SF_MANA) |
41 |
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def (TWO_HANDED_WEAPON , SF_COMBAT) |
42 |
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def (SPARK_TOUCH , SF_COMBAT) |
43 |
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def (SHIVER , SF_COMBAT) |
44 |
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def (ACID_SPLASH , SF_COMBAT) |
45 |
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def (POISON_NAIL , SF_COMBAT) |
46 |
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