1 | // the order of skills MUST stay the same, with no holes, to match |
1 | // the order of skills MUST stay the same, with no holes, to match |
2 | // the archetypes. Do not remove or add skills in between. |
2 | // the archetypes. Do not remove or add skills in between. |
3 | |
3 | |
4 | def (LOCKPICKING) |
4 | // symbol flags |
5 | def (HIDING) |
5 | def (LOCKPICKING , SF_RANGED) |
6 | def (SMITHERY) |
6 | def (HIDING , SF_READY) |
7 | def (BOWYER) |
7 | def (SMITHERY , SF_READY) |
8 | def (JEWELER) |
8 | def (BOWYER , SF_READY) |
9 | def (ALCHEMY) |
9 | def (JEWELER , SF_READY) |
10 | def (STEALING) |
10 | def (ALCHEMY , SF_READY) |
11 | def (LITERACY) |
11 | def (STEALING , SF_RANGED) |
12 | def (BARGAINING) |
12 | def (LITERACY , SF_READY) |
13 | def (JUMPING) |
13 | def (BARGAINING , SF_READY) |
14 | def (DET_MAGIC) |
14 | def (JUMPING , SF_RANGED) |
15 | def (ORATORY) |
15 | def (DET_MAGIC , SF_READY) |
16 | def (SINGING) |
16 | def (ORATORY , SF_RANGED) |
17 | def (DET_CURSE) |
17 | def (SINGING , SF_RANGED) |
18 | def (FIND_TRAPS) |
18 | def (DET_CURSE , SF_READY) |
19 | def (MEDITATION) |
19 | def (FIND_TRAPS , SF_RANGED) |
20 | def (PUNCHING) |
20 | def (MEDITATION , SF_READY) |
21 | def (FLAME_TOUCH) |
21 | def (PUNCHING , SF_COMBAT) |
22 | def (KARATE) |
22 | def (FLAME_TOUCH , SF_COMBAT) |
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23 | def (KARATE , SF_COMBAT) |
23 | def (CLIMBING) |
24 | def (CLIMBING , 0) |
24 | def (WOODSMAN) |
25 | def (WOODSMAN , SF_READY) |
25 | def (INSCRIPTION) |
26 | def (INSCRIPTION , SF_READY) |
26 | def (ONE_HANDED_WEAPON) |
27 | def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) |
27 | def (MISSILE_WEAPON) |
28 | def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) |
28 | def (THROWING) |
29 | def (THROWING , SF_RANGED) |
29 | def (USE_MAGIC_ITEM) |
30 | def (USE_MAGIC_ITEM , SF_RANGED | SF_NEED_ITEM) |
30 | def (DISARM_TRAPS) |
31 | def (DISARM_TRAPS , SF_RANGED) |
31 | def (SET_TRAP) |
32 | def (SET_TRAP , SF_READY) |
32 | def (THAUMATURGY) |
33 | def (THAUMATURGY , SF_READY) |
33 | def (PRAYING) |
34 | def (PRAYING , SF_RANGED | SF_GRACE) |
34 | def (CLAWING) |
35 | def (CLAWING , SF_RANGED) |
35 | def (LEVITATION) |
36 | def (LEVITATION , SF_READY) |
36 | def (SUMMONING) |
37 | def (SUMMONING , SF_RANGED | SF_MANA) |
37 | def (PYROMANCY) |
38 | def (PYROMANCY , SF_RANGED | SF_MANA) |
38 | def (EVOCATION) |
39 | def (EVOCATION , SF_RANGED | SF_MANA) |
39 | def (SORCERY) |
40 | def (SORCERY , SF_RANGED | SF_MANA) |
40 | def (TWO_HANDED_WEAPON) |
41 | def (TWO_HANDED_WEAPON , SF_COMBAT) |
41 | def (SPARK_TOUCH) |
42 | def (SPARK_TOUCH , SF_COMBAT) |
42 | def (SHIVER) |
43 | def (SHIVER , SF_COMBAT) |
43 | def (ACID_SPLASH) |
44 | def (ACID_SPLASH , SF_COMBAT) |
44 | def (POISON_NAIL) |
45 | def (POISON_NAIL , SF_COMBAT) |
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46 | |