--- deliantra/server/include/skillinc.h 2006/09/12 00:53:57 1.1 +++ deliantra/server/include/skillinc.h 2007/04/30 04:25:30 1.2 @@ -1,44 +1,46 @@ // the order of skills MUST stay the same, with no holes, to match // the archetypes. Do not remove or add skills in between. -def (LOCKPICKING) -def (HIDING) -def (SMITHERY) -def (BOWYER) -def (JEWELER) -def (ALCHEMY) -def (STEALING) -def (LITERACY) -def (BARGAINING) -def (JUMPING) -def (DET_MAGIC) -def (ORATORY) -def (SINGING) -def (DET_CURSE) -def (FIND_TRAPS) -def (MEDITATION) -def (PUNCHING) -def (FLAME_TOUCH) -def (KARATE) -def (CLIMBING) -def (WOODSMAN) -def (INSCRIPTION) -def (ONE_HANDED_WEAPON) -def (MISSILE_WEAPON) -def (THROWING) -def (USE_MAGIC_ITEM) -def (DISARM_TRAPS) -def (SET_TRAP) -def (THAUMATURGY) -def (PRAYING) -def (CLAWING) -def (LEVITATION) -def (SUMMONING) -def (PYROMANCY) -def (EVOCATION) -def (SORCERY) -def (TWO_HANDED_WEAPON) -def (SPARK_TOUCH) -def (SHIVER) -def (ACID_SPLASH) -def (POISON_NAIL) +// symbol flags +def (LOCKPICKING , SF_RANGED) +def (HIDING , SF_READY) +def (SMITHERY , SF_READY) +def (BOWYER , SF_READY) +def (JEWELER , SF_READY) +def (ALCHEMY , SF_READY) +def (STEALING , SF_RANGED) +def (LITERACY , SF_READY) +def (BARGAINING , SF_READY) +def (JUMPING , SF_RANGED) +def (DET_MAGIC , SF_READY) +def (ORATORY , SF_RANGED) +def (SINGING , SF_RANGED) +def (DET_CURSE , SF_READY) +def (FIND_TRAPS , SF_RANGED) +def (MEDITATION , SF_READY) +def (PUNCHING , SF_COMBAT) +def (FLAME_TOUCH , SF_COMBAT) +def (KARATE , SF_COMBAT) +def (CLIMBING , 0) +def (WOODSMAN , SF_READY) +def (INSCRIPTION , SF_READY) +def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) +def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) +def (THROWING , SF_RANGED) +def (USE_MAGIC_ITEM , SF_RANGED) +def (DISARM_TRAPS , SF_RANGED) +def (SET_TRAP , SF_READY) +def (THAUMATURGY , SF_READY) +def (PRAYING , SF_RANGED | SF_GRACE) +def (CLAWING , SF_RANGED) +def (LEVITATION , SF_READY) +def (SUMMONING , SF_RANGED | SF_MANA) +def (PYROMANCY , SF_RANGED | SF_MANA) +def (EVOCATION , SF_RANGED | SF_MANA) +def (SORCERY , SF_RANGED | SF_MANA) +def (TWO_HANDED_WEAPON , SF_COMBAT) +def (SPARK_TOUCH , SF_COMBAT) +def (SHIVER , SF_COMBAT) +def (ACID_SPLASH , SF_COMBAT) +def (POISON_NAIL , SF_COMBAT) +