1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
|
|
18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | // the order of skills MUST stay the same, with no holes, to match |
23 | // the order of skills MUST stay the same, with no holes, to match |
23 | // the archetypes. Do not remove or add skills in between. |
24 | // the archetypes. Do not remove or add skills in between. |
24 | |
25 | |
… | |
… | |
43 | def (FLAME_TOUCH , SF_COMBAT) |
44 | def (FLAME_TOUCH , SF_COMBAT) |
44 | def (KARATE , SF_COMBAT) |
45 | def (KARATE , SF_COMBAT) |
45 | def (CLIMBING , 0) |
46 | def (CLIMBING , 0) |
46 | def (WOODSMAN , SF_USE) |
47 | def (WOODSMAN , SF_USE) |
47 | def (INSCRIPTION , SF_USE) |
48 | def (INSCRIPTION , SF_USE) |
48 | def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) |
49 | def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_ITEM) |
49 | def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) |
50 | def (MISSILE_WEAPON , SF_RANGED | SF_NEED_ITEM) |
50 | def (THROWING , SF_RANGED) |
51 | def (THROWING , SF_RANGED) |
51 | def (USE_MAGIC_ITEM , SF_RANGED) |
52 | def (USE_MAGIC_ITEM , SF_RANGED) |
52 | def (DISARM_TRAPS , SF_RANGED) |
53 | def (DISARM_TRAPS , SF_RANGED) |
53 | def (SET_TRAP , 0) |
54 | def (SET_TRAP , 0) |
54 | def (THAUMATURGY , SF_USE) |
55 | def (THAUMATURGY , SF_USE) |
… | |
… | |
57 | def (LEVITATION , SF_USE | SF_APPLY) |
58 | def (LEVITATION , SF_USE | SF_APPLY) |
58 | def (SUMMONING , SF_RANGED | SF_MANA) |
59 | def (SUMMONING , SF_RANGED | SF_MANA) |
59 | def (PYROMANCY , SF_RANGED | SF_MANA) |
60 | def (PYROMANCY , SF_RANGED | SF_MANA) |
60 | def (EVOCATION , SF_RANGED | SF_MANA) |
61 | def (EVOCATION , SF_RANGED | SF_MANA) |
61 | def (SORCERY , SF_RANGED | SF_MANA) |
62 | def (SORCERY , SF_RANGED | SF_MANA) |
62 | def (TWO_HANDED_WEAPON , SF_COMBAT) |
63 | def (TWO_HANDED_WEAPON , SF_COMBAT | SF_NEED_ITEM) |
63 | def (SPARK_TOUCH , SF_COMBAT) |
64 | def (SPARK_TOUCH , SF_COMBAT) |
64 | def (SHIVER , SF_COMBAT) |
65 | def (SHIVER , SF_COMBAT) |
65 | def (ACID_SPLASH , SF_COMBAT) |
66 | def (ACID_SPLASH , SF_COMBAT) |
66 | def (POISON_NAIL , SF_COMBAT) |
67 | def (POISON_NAIL , SF_COMBAT) |
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|
68 | def (MINING , SF_USE | SF_RANGED) |
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69 | def (FISHING , SF_USE | SF_RANGED) |
67 | |
70 | |