// the order of skills MUST stay the same, with no holes, to match // the archetypes. Do not remove or add skills in between. // symbol flags def (LOCKPICKING , SF_RANGED) def (HIDING , SF_USE) def (SMITHERY , SF_USE) def (BOWYER , SF_USE) def (JEWELER , SF_USE) def (ALCHEMY , SF_USE) def (STEALING , SF_RANGED) def (LITERACY , SF_USE) def (BARGAINING , SF_USE) def (JUMPING , SF_RANGED) def (DET_MAGIC , SF_USE) def (ORATORY , SF_RANGED) def (SINGING , SF_RANGED) def (DET_CURSE , SF_USE) def (FIND_TRAPS , SF_RANGED) def (MEDITATION , SF_USE) def (PUNCHING , SF_COMBAT) def (FLAME_TOUCH , SF_COMBAT) def (KARATE , SF_COMBAT) def (CLIMBING , 0) def (WOODSMAN , SF_USE) def (INSCRIPTION , SF_USE) def (ONE_HANDED_WEAPON , SF_COMBAT | SF_NEED_WEAPON) def (MISSILE_WEAPON , SF_RANGED | SF_NEED_BOW) def (THROWING , SF_RANGED) def (USE_MAGIC_ITEM , SF_RANGED) def (DISARM_TRAPS , SF_RANGED) def (SET_TRAP , 0) def (THAUMATURGY , SF_USE) def (PRAYING , SF_RANGED | SF_GRACE) def (CLAWING , SF_COMBAT) def (LEVITATION , SF_USE | SF_APPLY) def (SUMMONING , SF_RANGED | SF_MANA) def (PYROMANCY , SF_RANGED | SF_MANA) def (EVOCATION , SF_RANGED | SF_MANA) def (SORCERY , SF_RANGED | SF_MANA) def (TWO_HANDED_WEAPON , SF_COMBAT) def (SPARK_TOUCH , SF_COMBAT) def (SHIVER , SF_COMBAT) def (ACID_SPLASH , SF_COMBAT) def (POISON_NAIL , SF_COMBAT)