1 |
root |
1.1 |
/* |
2 |
pippijn |
1.13 |
* CrossFire, A Multiplayer game for X-windows |
3 |
|
|
* |
4 |
|
|
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
|
|
* Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
6 |
|
|
* Copyright (C) 1992 Frank Tore Johansen |
7 |
|
|
* |
8 |
|
|
* This program is free software; you can redistribute it and/or modify |
9 |
|
|
* it under the terms of the GNU General Public License as published by |
10 |
|
|
* the Free Software Foundation; either version 2 of the License, or |
11 |
|
|
* (at your option) any later version. |
12 |
|
|
* |
13 |
|
|
* This program is distributed in the hope that it will be useful, |
14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
|
|
* GNU General Public License for more details. |
17 |
|
|
* |
18 |
|
|
* You should have received a copy of the GNU General Public License |
19 |
|
|
* along with this program; if not, write to the Free Software |
20 |
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
|
|
* |
22 |
|
|
* The authors can be reached via e-mail at crossfire@schmorp.de |
23 |
|
|
*/ |
24 |
root |
1.1 |
|
25 |
root |
1.9 |
#ifndef SKILLS_H__ |
26 |
|
|
#define SKILLS_H__ |
27 |
root |
1.1 |
|
28 |
|
|
/* This list is just a subtype <-> skill (code wise) in the |
29 |
|
|
* server translation. In theory, the processing of the different |
30 |
|
|
* skills could be done via strncmp |
31 |
|
|
* This list doesn't really try to identify what the skills do. |
32 |
|
|
* The order of this list has no special meaning. 0 is not used |
33 |
|
|
* to denote improperly set objects. |
34 |
|
|
*/ |
35 |
root |
1.9 |
enum { |
36 |
|
|
SK_NONE = 0, |
37 |
|
|
# define def(uc) SK_ ## uc, |
38 |
|
|
# include "skillinc.h" |
39 |
|
|
# undef def |
40 |
|
|
NUM_SKILLS, |
41 |
|
|
}; |
42 |
root |
1.1 |
|
43 |
|
|
/* This is used in the exp functions - basically what to do if |
44 |
|
|
* the player doesn't have the skill he should get exp in. |
45 |
|
|
*/ |
46 |
|
|
|
47 |
|
|
#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ |
48 |
|
|
#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ |
49 |
|
|
#define SK_EXP_NONE 2 /* Player gets nothing */ |
50 |
|
|
#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
51 |
elmex |
1.7 |
#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ |
52 |
root |
1.1 |
|
53 |
|
|
#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
54 |
|
|
|
55 |
root |
1.5 |
/* This macro is used in fix_player() to define if this is a skill |
56 |
root |
1.1 |
* that should be used to calculate wc's and the like. |
57 |
|
|
*/ |
58 |
|
|
#define IS_COMBAT_SKILL(num) \ |
59 |
|
|
((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ |
60 |
|
|
(num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ |
61 |
pippijn |
1.2 |
(num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ |
62 |
pippijn |
1.3 |
(num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ |
63 |
|
|
(num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) |
64 |
root |
1.1 |
|
65 |
|
|
/* Like IS_COMBAT_SKILL above, but instead this is used to determine |
66 |
|
|
* how many mana points the player has. |
67 |
|
|
*/ |
68 |
|
|
#define IS_MANA_SKILL(num) \ |
69 |
|
|
((num==SK_SORCERY) || (num==SK_EVOCATION) || \ |
70 |
|
|
(num==SK_PYROMANCY) || (num==SK_SUMMONING)) |
71 |
|
|
|
72 |
|
|
/* Currently only one of these, but put the define here to make |
73 |
|
|
* it easier to expand it in the future */ |
74 |
|
|
#define IS_GRACE_SKILL(num) \ |
75 |
|
|
(num==SK_PRAYING) |
76 |
|
|
|
77 |
root |
1.8 |
extern shstr skill_names[NUM_SKILLS]; |
78 |
root |
1.1 |
|
79 |
root |
1.9 |
#endif |
80 |
root |
1.1 |
|