1 |
root |
1.1 |
/* |
2 |
|
|
* static char *rcsid_skills_h = |
3 |
pippijn |
1.2 |
* "$Id$"; |
4 |
root |
1.1 |
*/ |
5 |
|
|
|
6 |
|
|
/* |
7 |
|
|
CrossFire, A Multiplayer game for X-windows |
8 |
|
|
|
9 |
|
|
Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
10 |
|
|
Copyright (C) 1992 Frank Tore Johansen |
11 |
|
|
|
12 |
|
|
This program is free software; you can redistribute it and/or modify |
13 |
|
|
it under the terms of the GNU General Public License as published by |
14 |
|
|
the Free Software Foundation; either version 2 of the License, or |
15 |
|
|
(at your option) any later version. |
16 |
|
|
|
17 |
|
|
This program is distributed in the hope that it will be useful, |
18 |
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 |
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 |
|
|
GNU General Public License for more details. |
21 |
|
|
|
22 |
|
|
You should have received a copy of the GNU General Public License |
23 |
|
|
along with this program; if not, write to the Free Software |
24 |
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 |
|
|
|
26 |
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com |
27 |
|
|
*/ |
28 |
|
|
|
29 |
|
|
|
30 |
|
|
/* This list is just a subtype <-> skill (code wise) in the |
31 |
|
|
* server translation. In theory, the processing of the different |
32 |
|
|
* skills could be done via strncmp |
33 |
|
|
* This list doesn't really try to identify what the skills do. |
34 |
|
|
* The order of this list has no special meaning. 0 is not used |
35 |
|
|
* to denote improperly set objects. |
36 |
|
|
*/ |
37 |
|
|
|
38 |
|
|
#define SK_LOCKPICKING 1 |
39 |
|
|
#define SK_HIDING 2 |
40 |
|
|
#define SK_SMITHERY 3 |
41 |
|
|
#define SK_BOWYER 4 |
42 |
|
|
#define SK_JEWELER 5 |
43 |
|
|
#define SK_ALCHEMY 6 |
44 |
|
|
#define SK_STEALING 7 |
45 |
|
|
#define SK_LITERACY 8 |
46 |
|
|
#define SK_BARGAINING 9 |
47 |
|
|
#define SK_JUMPING 10 |
48 |
|
|
#define SK_DET_MAGIC 11 |
49 |
|
|
#define SK_ORATORY 12 |
50 |
|
|
#define SK_SINGING 13 |
51 |
|
|
#define SK_DET_CURSE 14 |
52 |
|
|
#define SK_FIND_TRAPS 15 |
53 |
|
|
#define SK_MEDITATION 16 |
54 |
|
|
#define SK_PUNCHING 17 |
55 |
|
|
#define SK_FLAME_TOUCH 18 |
56 |
|
|
#define SK_KARATE 19 |
57 |
|
|
#define SK_CLIMBING 20 |
58 |
|
|
#define SK_WOODSMAN 21 |
59 |
|
|
#define SK_INSCRIPTION 22 |
60 |
|
|
#define SK_ONE_HANDED_WEAPON 23 |
61 |
|
|
#define SK_MISSILE_WEAPON 24 |
62 |
|
|
#define SK_THROWING 25 |
63 |
|
|
#define SK_USE_MAGIC_ITEM 26 |
64 |
|
|
#define SK_DISARM_TRAPS 27 |
65 |
|
|
#define SK_SET_TRAP 28 |
66 |
|
|
#define SK_THAUMATURGY 29 |
67 |
|
|
#define SK_PRAYING 30 |
68 |
|
|
#define SK_CLAWING 31 |
69 |
|
|
#define SK_LEVITATION 32 |
70 |
|
|
#define SK_SUMMONING 33 |
71 |
|
|
#define SK_PYROMANCY 34 |
72 |
|
|
#define SK_EVOCATION 35 |
73 |
|
|
#define SK_SORCERY 36 |
74 |
|
|
#define SK_TWO_HANDED_WEAPON 37 |
75 |
pippijn |
1.4 |
#define SK_SPARK_TOUCH 38 |
76 |
pippijn |
1.3 |
#define SK_SHIVER 39 |
77 |
|
|
#define SK_ACID_SPLASH 40 |
78 |
|
|
#define SK_POISON_NAIL 41 |
79 |
root |
1.1 |
|
80 |
|
|
/* This is the highest number skill in the table +1 |
81 |
|
|
* This is used to store pointers to the actual skills - |
82 |
|
|
* to make life easier, we use the value above as index, |
83 |
|
|
* eg, SK_EVOCATION (35) will be in last_skills[35]. |
84 |
|
|
*/ |
85 |
pippijn |
1.2 |
#define NUM_SKILLS 42 |
86 |
root |
1.1 |
|
87 |
|
|
|
88 |
|
|
/* This is used in the exp functions - basically what to do if |
89 |
|
|
* the player doesn't have the skill he should get exp in. |
90 |
|
|
*/ |
91 |
|
|
|
92 |
|
|
#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ |
93 |
|
|
#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ |
94 |
|
|
#define SK_EXP_NONE 2 /* Player gets nothing */ |
95 |
|
|
#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
96 |
|
|
|
97 |
|
|
#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
98 |
|
|
|
99 |
root |
1.5 |
/* This macro is used in fix_player() to define if this is a skill |
100 |
root |
1.1 |
* that should be used to calculate wc's and the like. |
101 |
|
|
*/ |
102 |
|
|
#define IS_COMBAT_SKILL(num) \ |
103 |
|
|
((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ |
104 |
|
|
(num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ |
105 |
pippijn |
1.2 |
(num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ |
106 |
pippijn |
1.3 |
(num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ |
107 |
|
|
(num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) |
108 |
root |
1.1 |
|
109 |
|
|
/* Like IS_COMBAT_SKILL above, but instead this is used to determine |
110 |
|
|
* how many mana points the player has. |
111 |
|
|
*/ |
112 |
|
|
#define IS_MANA_SKILL(num) \ |
113 |
|
|
((num==SK_SORCERY) || (num==SK_EVOCATION) || \ |
114 |
|
|
(num==SK_PYROMANCY) || (num==SK_SUMMONING)) |
115 |
|
|
|
116 |
|
|
/* Currently only one of these, but put the define here to make |
117 |
|
|
* it easier to expand it in the future */ |
118 |
|
|
#define IS_GRACE_SKILL(num) \ |
119 |
|
|
(num==SK_PRAYING) |
120 |
|
|
|
121 |
|
|
|
122 |
|
|
|
123 |
|
|
extern const char *skill_names[NUM_SKILLS]; |
124 |
|
|
|
125 |
|
|
#ifdef WANT_UNARMED_SKILLS |
126 |
|
|
/* Table of unarmed attack skills. Terminated by -1. This |
127 |
|
|
* is also the list that we should try to use skills when |
128 |
|
|
* automatically applying one for the player. |
129 |
|
|
* Note it is hardcoded in the skill_util.c that dragons always |
130 |
|
|
* want clawing if possible. |
131 |
|
|
* included in a #ifdef so we don't get bunches of warnings about |
132 |
|
|
* unused values. it is located here instead of a .c file to make |
133 |
|
|
* updates easier and put it in a more central place - it shouldn't |
134 |
|
|
* change very often, but it make sense to have it with the enumerated |
135 |
|
|
* skill numbers above. |
136 |
|
|
*/ |
137 |
|
|
static uint8 unarmed_skills[] = { |
138 |
|
|
SK_KARATE, |
139 |
|
|
SK_CLAWING, |
140 |
|
|
SK_FLAME_TOUCH, |
141 |
|
|
SK_PUNCHING, |
142 |
pippijn |
1.2 |
SK_SPARK_TOUCH, |
143 |
pippijn |
1.3 |
SK_SHIVER, |
144 |
|
|
SK_ACID_SPLASH, |
145 |
|
|
SK_POISON_NAIL, |
146 |
elmex |
1.6 |
(uint8)-1 |
147 |
root |
1.1 |
}; |
148 |
|
|
|
149 |
|
|
/* Just in case one file includes this more than once */ |
150 |
|
|
#undef WANT_UNARMED_SKILLS |
151 |
|
|
|
152 |
|
|
#endif |