1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef SKILLS_H__ |
24 | #ifndef SKILLS_H__ |
26 | #define SKILLS_H__ |
25 | #define SKILLS_H__ |
27 | |
26 | |
… | |
… | |
40 | NUM_SKILLS, |
39 | NUM_SKILLS, |
41 | }; |
40 | }; |
42 | |
41 | |
43 | enum { |
42 | enum { |
44 | SF_COMBAT = 0x01, // skill is used only in direct attack combat |
43 | SF_COMBAT = 0x01, // skill is used only in direct attack combat |
|
|
44 | SF_NEED_WEAPON = 0x02, // skill requires a weapon object |
45 | SF_RANGED = 0x02, // skill is only used for ranged attacks |
45 | SF_RANGED = 0x04, // skill is only used for ranged attacks |
46 | SF_READY = 0x04, // skill can be used but is directionless |
|
|
47 | SF_NEED_WEAPON = 0x08, // skill requires a weapon object |
|
|
48 | SF_NEED_BOW = 0x10, // skill requires a bow object |
46 | SF_NEED_BOW = 0x08, // skill requires a bow object |
49 | SF_NEED_ITEM = 0x20, // skill requires a ranged item |
47 | SF_USE = 0x10, // skill can be used but is directionless |
|
|
48 | SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill |
|
|
49 | |
50 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
50 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
51 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
51 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
52 | }; |
52 | }; |
53 | |
53 | |
54 | /* This is used in the exp functions - basically what to do if |
54 | /* This is used in the exp functions - basically what to do if |
… | |
… | |
77 | /* Currently only one of these, but put the define here to make |
77 | /* Currently only one of these, but put the define here to make |
78 | * it easier to expand it in the future */ |
78 | * it easier to expand it in the future */ |
79 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
79 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
80 | |
80 | |
81 | extern const uint8_t skill_flags[NUM_SKILLS]; |
81 | extern const uint8_t skill_flags[NUM_SKILLS]; |
|
|
82 | // defined in shstr.C for initialisation order |
82 | extern shstr skill_names[NUM_SKILLS]; |
83 | extern shstr skill_names[NUM_SKILLS]; |
83 | |
84 | |
84 | #endif |
85 | #endif |
85 | |
86 | |