--- deliantra/server/include/skills.h 2007/05/12 17:26:51 1.16
+++ deliantra/server/include/skills.h 2008/05/06 16:55:26 1.23
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game for X-windows
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
#ifndef SKILLS_H__
@@ -42,11 +41,12 @@
enum {
SF_COMBAT = 0x01, // skill is used only in direct attack combat
- SF_RANGED = 0x02, // skill is only used for ranged attacks
- SF_READY = 0x04, // skill can be used but is directionless
- SF_NEED_WEAPON = 0x08, // skill requires a weapon object
- SF_NEED_BOW = 0x10, // skill requires a bow object
- SF_NEED_ITEM = 0x20, // skill requires a ranged item
+ SF_NEED_WEAPON = 0x02, // skill requires a weapon object
+ SF_RANGED = 0x04, // skill is only used for ranged attacks
+ SF_NEED_BOW = 0x08, // skill requires a bow object
+ SF_USE = 0x10, // skill can be used but is directionless
+ SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
+
SF_MANA = 0x40, // skill requires a mana-consuming spell
SF_GRACE = 0x80, // skill can use a grace-consuming spell
};
@@ -79,6 +79,7 @@
#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
extern const uint8_t skill_flags[NUM_SKILLS];
+// defined in shstr.C for initialisation order
extern shstr skill_names[NUM_SKILLS];
#endif