1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
39 | # undef def |
39 | # undef def |
40 | NUM_SKILLS, |
40 | NUM_SKILLS, |
41 | }; |
41 | }; |
42 | |
42 | |
43 | enum { |
43 | enum { |
44 | SF_COMBAT = 0x01, // skill is used only in direct attack combat |
44 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) |
45 | SF_NEED_WEAPON = 0x02, // skill requires a weapon object |
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46 | SF_RANGED = 0x04, // skill is only used for ranged attacks |
45 | SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) |
47 | SF_NEED_BOW = 0x08, // skill requires a bow object |
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48 | SF_USE = 0x10, // skill can be used but is directionless |
46 | SF_USE = 0x10, // skill can be used directly, directionless |
49 | SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill |
47 | SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill |
50 | |
48 | |
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49 | SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot |
51 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
50 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
52 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
51 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
53 | }; |
52 | }; |
54 | |
53 | |
55 | /* This is used in the exp functions - basically what to do if |
54 | /* This is used in the exp functions - basically what to do if |
56 | * the player doesn't have the skill he should get exp in. |
55 | * the player doesn't have the skill he should get exp in. |
57 | */ |
56 | */ |