--- deliantra/server/include/skills.h 2010/04/04 20:00:05 1.30 +++ deliantra/server/include/skills.h 2012/10/29 23:55:54 1.34 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2003 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -79,8 +79,11 @@ #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) extern const uint8_t skill_flags[NUM_SKILLS]; -// defined in shstr.C for initialisation order -extern shstr skill_names[NUM_SKILLS]; + +// would like to use object_vector here... +extern vector skillvec; +void add_skill_archetype (object *o); +#define SKILL_INDEX(o) (o)->arch->cached_sp #endif