--- deliantra/server/include/skills.h 2010/04/04 20:00:05 1.30
+++ deliantra/server/include/skills.h 2012/10/29 23:55:54 1.34
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2003 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -79,8 +79,11 @@
#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
extern const uint8_t skill_flags[NUM_SKILLS];
-// defined in shstr.C for initialisation order
-extern shstr skill_names[NUM_SKILLS];
+
+// would like to use object_vector here...
+extern vector skillvec;
+void add_skill_archetype (object *o);
+#define SKILL_INDEX(o) (o)->arch->cached_sp
#endif